RF455-036 Can we Increase Damage/HP Numbers ?
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Damage numbers above 65535 show as 65535 (the server clamps them with clampDamage16 / monsterWireDamage, and the client's damage field is 16-bit). The real damage is applied, so it's display only, but with lvl 80 gear and MAU almost every hit shows 65535. Could the clientpatcher widen the damage field to 32 bits in the attack-result packets, with the server sending 32-bit damage? The same applies to HP above 65535 if any packet carries it as 16-bit. A client-only patch can't fix it, because the server already clamps the value before sending and the target HP is only sent as a rate. It needs a 32-bit damage field on both sides, so it fits best in the server plus clientpatcher.
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