Changelog
Every release across every game we develop, newest first. Each entry links to the full notes for that version.
One game's history Gate to Heavens Gate to Heavens Classic RF Online: Age of Patron RF Online: Golden Age RF Online: Secret of Holystone RF Online: Red Army RF Online: Giga 4 Part 2 RF Online 1.0.5 RF Online 1.5 RF Online 4.55 World of Kung Fu
September 2026
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2026-09-05
RF Online: Golden Age v0.5.3
Charms That Count, And Towers That Hold Their Ground
The jades and charms in your bag start working, race guard towers stand in the settlements, and cure potions pour.
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2026-09-05
World of Kung Fu v0.1.0
World Of Kung Fu, Standing Up For The First Time
The first World of Kung Fu server: create a character, walk into Taoyuan, fight the field, use your techniques and pick up what drops.
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2026-09-03
RF Online: Golden Age v0.5.2
Traps That Arm, Towers That Fight, And Scrolls That Take You There
Saboteurs can lay their mines, guard towers shoot at what comes near them, tracing scrolls arrive where they name, and a busy world stops locking everyone out.
August 2026
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2026-08-31
RF Online: Golden Age v0.5.1
MAUs That Fight, Ammunition That Lands, And A Map That Lines Up
Riding a MAU works from the warehouse to the repair bay, effect ammunition finally does what the round carries, and every dot on the live map stands where it stands in the game.
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2026-08-30
RF Online: Golden Age v0.5.0
Open War, Guilds, And The Keys To The Game
Players can fight each other for the first time, guilds take and lose members, side quests can finally be finished, and the control panel can change the game itself.
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2026-08-25
RF Online 1.5 v0.1.0
Defcon1 Begins
The first build of the RF Online 1.5 server: all three races reach the world, and fight, loot, shop, bank, party and trade.
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2026-08-25
RF Online: Golden Age v0.4.3
Bosses Heal, Debuffs Land, And Your MAUs Come Back
Pit bosses recover health, a debuff lands on what you aimed it at, your hotbar survives a relog, and every MAU you own comes back with its own key.
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2026-08-23
RF Online 1.0.5 v0.1.0
RF Online 1.0.5, The First Build
The first build of the Version 1.0.5 server: the original 2004 client logs in, makes a character, and plays through movement, chat, combat and forces.
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2026-08-22
RF Online: Giga 4 Part 2 v0.3.9
Golden Age Backport
A backport of the RF Online: Golden Age changes between 0.3.1 and 0.4.2 that apply to this version; the Golden Age changelog carries the detail behind each one.
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2026-08-22
RF Online: Red Army v0.1.9
Golden Age Backport
A backport of the RF Online: Golden Age changes between 0.3.1 and 0.4.2 that apply to this version; the Golden Age changelog carries the detail behind each one.
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2026-08-22
RF Online: Secret of Holystone v0.1.6
Golden Age Backport
A backport of the RF Online: Golden Age changes between 0.3.1 and 0.4.2 that apply to this version; the Golden Age changelog carries the detail behind each one.
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2026-08-22
RF Online: Golden Age v0.4.2
The Bank, MAUs, Forces And Real Damage
Every race gets its own bank, a MAU you call out actually appears, monsters hit for the figures their own tables carry, and forces cast the force you picked.
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2026-08-22
Gate to Heavens Classic v0.2.0
Run Your Own Server
The download is a complete server and a complete game client, with a website you can make your own.
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2026-08-18
RF Online: Golden Age v0.4.1
Item Combining And Gold Points
Item combining, gold capsules and the gold points they pay for, plus a round of combat and progression fixes.
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2026-08-17
RF Online: Golden Age v0.4.0
Mail, The Ether Ship, MAUs, Guard Towers, The Cash Shop And Chip War Buffs
You can send mail with gold or an item attached, the transport ship sails, MAUs are buyable and rideable, guard towers can be built and taken back, and the cash shop works: it has a real credit balance behind it and hands over what you buy. Winning a Chip War now buffs your whole race and losing one debuffs it. Hostile monsters attack you again, buffs train the skill you cast, loot picks up when you are standing on it, and monsters drop it in the first place.
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2026-08-15
RF Online: Secret of Holystone v0.1.5
The Speedhack Check Was Killing Itself, And A Control Panel
The anti-speedhack exchange was started twice and died within two frames of entering the world, the banker never answered its cost question, and revoking a staff level did nothing until that player logged out. The website that ships with the server also gains an admin area.
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2026-08-15
RF Online: Red Army v0.1.8
Four Fixes, And A Control Panel
The banker's cost question went unanswered, a failed loot pickup replied with eighteen bytes the original never sends, the anti-speedhack check started at the wrong moment, and revoking a staff level did nothing until that player logged out. The website that ships with the server also gains an admin area.
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2026-08-15
RF Online: Giga 4 Part 2 v0.3.8
Ten Fixes Owed To This Episode, And A Control Panel
Ten defects this version had been carrying, each re-checked against Giga 4's own server before it was touched: ground loot that never expired, accessory socketing that did nothing, a party bar reading a tenth of the truth, and a world clock frozen on one date in July. The website that ships with the server also gains an admin area.
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2026-08-14
RF Online: Golden Age v0.3.1
A Control Panel For Whoever Runs The Server
The website that ships with the server now has an admin area: edit exp and drop rates without a restart, hand out staff levels, announce and shut down. Game master commands are tiered by level, and there is finally a way to make your first administrator without a database tool.
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2026-08-09
RF Online: Golden Age v0.3.0
Animus, Guilds, Trade And An Election
The animus, player trading, founding a guild and the patriarch election are all in. Party health bars were reading at a tenth of their real value, and dropped loot never unlocked or expired.
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2026-08-03
RF Online: Giga 4 Part 2 v0.3.7
Levelling, And The Second Character
Three fixes first made for Golden Age now apply here: the second character you play in one sitting can use its items, levelling follows the game's own experience table, and the server keeps the connection alive at character select. The level cap moves to 50, which is where this version's data ends.
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2026-08-03
RF Online: Red Army v0.1.7
Levelling, And The Second Character
Three fixes first made for Golden Age now apply here: the second character you play in one sitting can use its items, levelling follows the game's own experience table, and the server keeps the connection alive at character select.
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2026-08-03
RF Online: Secret of Holystone v0.1.4
Levelling, And The Second Character
Three fixes first made for Golden Age now apply here: the second character you play in one sitting can use its items, levelling follows the game's own experience table, and the server keeps the connection alive at character select.
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2026-08-02
RF Online: Golden Age v0.2.0
Ten Systems, And A World To Use Them In
Class change, upgrading, mining, the auction house and six more systems are in. Every map is populated now instead of three. And buying from a vendor charged you nothing and gave you nothing, which is fixed.
July 2026
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2026-07-28
RF Online: Giga 4 Part 2 v0.3.6
The Full Game World
The self-host download carries the full game world: monsters, items, shops, spawns and NPCs. No gameplay changed in this build.
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2026-07-28
RF Online: Golden Age v0.1.3
The Level Cap Moves To 65
The level cap is now 65, the number Golden Age itself shipped with. The rest of the release is the launcher, and running a server without installing anything first.
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2026-07-28
RF Online: Red Army v0.1.6
The Launcher
The launcher is a proper window now, and it tells you whether the server is up before you press Login. It can also keep your client files current on its own, and nothing in the gameplay changed.
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2026-07-28
RF Online: Secret of Holystone v0.1.3
Automatic Client Updates
The launcher can keep your client files up to date on its own, fetching only what changed before the game starts. Nothing in the game itself changed.
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2026-07-27
RF Online: Giga 4 Part 2 v0.3.5
The Launcher Updates Your Client
The launcher checks for updated client files before it starts the game and fetches only what changed, so a client-side fix reaches you on your next launch. No gameplay changes in this build.
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2026-07-25
RF Online: Red Army v0.1.5
No Database To Install
There is no database to install any more. Start the server and it creates everything it needs, with the full game world already in place. Nothing in the gameplay changed.
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2026-07-25
RF Online: Secret of Holystone v0.1.2
The Launcher and No Database
Unzipping the download and starting the server is the whole install now, with no MySQL and no database software at all. Logging in has a real launcher window with an email, a password and a live indicator showing whether the server is up and what version it runs.
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2026-07-24
RF Online: Secret of Holystone v0.1.1
NPCs, Shops and Looting
You could not talk to an NPC at all, so shops and quest givers were dead on contact. Looting, quest rewards, buying, the experience bar and how other players look were all broken too.
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2026-07-24
RF Online: Secret of Holystone v0.1.0
Secret of Holystone Begins
The first build of the Episode 2.1.6 server: login, character select, into the map, the starting quest, chat, and a clean logout.
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2026-07-24
RF Online: Red Army v0.1.4
Other Players, Chat and Parties
Everyone else was being drawn wrong. Party bars read at a tenth of their real value, every line of chat went out malformed, rangers spent no ammunition, and no monster had ever spawned. All fixed.
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2026-07-23
RF Online: Golden Age v0.1.2
First Blood
Combat works. You can target a monster, hit it, watch its health drop, and kill it. Chat reads right and movement is smooth, both of which were broken in ways you would have noticed immediately.
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2026-07-23
RF Online: Golden Age v0.1.1
Into the World
The 2.2.3.2 client now gets all the way into the world and stands in the starting town. Monsters award the experience their own records say they should, and vendors carry their full stock.
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2026-07-22
RF Online: Golden Age v0.1.0
The First Golden Age Build
The first server build for the Episode 2.2.3.2 client, Golden Age. It runs on its own port, with its own character database, its own static game content and its own map data. The client logs in, creates a character and selects one, and stops short of finishing world entry.
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2026-07-22
RF Online: Red Army v0.1.3
Combat, Potions and First Spells
Combat did not work at all: every swing was thrown away before it landed. Attacks go through now, potions heal, your health and force bars move, and mages can pick their starting element.
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2026-07-20
RF Online: Red Army v0.1.2
The Inventory Fix
Your chest piece showing up in the head slot is fixed, and so are unequipping, the town return item and moving items between bags. The hotbar saves now.
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2026-07-20
RF Online: Red Army v0.1.1
Real 2.1.5 Game Data
Towns, merchants and spawns are 2.1.5's own now. Armour exists for the first time, and quests and the mastery cap work after silently doing nothing.
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2026-07-19
RF Online: Giga 4 Part 2 v0.3.4
Force Recovery and Loose Ends
Force points recover on their own now, so a caster is no longer stranded on an empty bar after a fight or a relog. Starting spells stay learned across logout, logging out to character select takes the original's short countdown again, and the area name is set again after every map change.
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2026-07-19
RF Online: Red Army v0.1.0
Red Army Begins
The first build of the Episode 2.1.5 server. It runs, it loads real 2.1.5 game data, and the launcher signs you in. Not playable yet.
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2026-07-19
RF Online: Giga 4 Part 2 v0.3.3
The Inventory Rework
The inventory problems after logging out and back in are fixed, along with a held stack vanishing on a bad merge. Potions that should not stack no longer destroy each other, and every class gets its correct starting quest.
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2026-07-17
RF Online: Giga 4 Part 2 v0.3.2
Monsters, Merchants and GM Commands
All three starting maps are full of monsters and their towns have their real merchants. Unequipping, the banker exchange, skill training and mastery in town are fixed, and game masters get commands.
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2026-07-16
RF Online: Giga 4 Part 2 v0.3.1
Game Master Accounts
Staff permission moves into the shared accounts database as a per-game grant, so one account can be a game master on RF Online and a normal player on another game.
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2026-07-16
RF Online: Giga 4 Part 2 v0.3.0
Combat, Parties, and a Living World
Real skill and force combat with hit, evasion, and critical rolls, mastery, gear and buffs that change your damage, parties with shared experience, per-race starting towns from the real map data, portals that put each map in its own instance, quests you can finish, live shop NPCs, force spells you learn and cast with real cooldowns, and every item showing up as what it is.
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2026-07-13
RF Online: Giga 4 Part 2 v0.2.4
Game Data Setup
The game-data database fills itself in on first startup, so a server you start yourself comes up with the real content in place.
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2026-07-12
RF Online: Giga 4 Part 2 v0.2.3
Hardening and the Launcher
A real login launcher, speed and position checks, view-distance culling, and a download you can run your own server from.
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2026-07-12
RF Online: Giga 4 Part 2 v0.2.2
The Gameplay Slice
The first real gameplay: content loaded from a database, monsters to fight, melee combat with experience and levels, an NPC shop, potions and buffs, visible other players, and death and respawn.
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2026-07-12
RF Online: Giga 4 Part 2 v0.2.1
Presence, Finished
The rest of seeing other players move and chat, plus logging in with your account email.
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2026-07-12
RF Online: Giga 4 Part 2 v0.2.0
Multiplayer and Chat
Players can see each other spawn, move, and leave, and can talk to each other.
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2026-07-12
RF Online: Giga 4 Part 2 v0.1.1
Any Character, In the World
Real character creation and persistence, tracked movement, and a clean logout, so any character you make enters the world and is saved.
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2026-07-12
RF Online: Giga 4 Part 2 v0.1.0
RF Online, Rebuilt in Go
The first release. The original giga4 client logs in, creates a character, and enters the world against a brand new server written from scratch.
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2026-07-11
Gate to Heavens v0.3.1
Email Logins
You now sign in with your email address, and you can change your account name and password at any time.
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2026-07-11
Gate to Heavens Classic v0.1.1
Email Logins
You now sign in with your email address, and you can change your account name and password at any time.
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2026-07-08
Gate to Heavens v0.3.0
The Summer Update
A rebuilt interface, the interactive world map, a full chat overhaul, and keyboard movement by default.
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2026-07-08
Gate to Heavens Classic v0.1.0
The First Release
The first release of Gate to Heavens Classic, the original game on a rebuilt server and engine.