Old School Ops
Old School Ops presents

GoMMO

Framework

The MMORPGs we grew up on, back online. Every server here is written from scratch on one Go framework and speaks the original client byte for byte. Run your own world, mod it with GoMMO Studio, or play on ours once our servers are back up.

Now showing Gate to Heavens · Liberty Heaven
[Release]DragonSoul v0.1.2 is out[Fixed]DS-007 You can't send an item to another player by mail., now in a release reported by Orion13[Idea]New idea IDEA-8: Middleman NPC by XanoX[Forum]New thread: Ideas (Feature Requests),. UX Updates by Ron[Level]cybercyber reached level 10[Badge]facelessnm earned Said something[Dev]460 commits to the framework this week[Release]RF Online: Dragonborn v0.4.0 is out[Fixed]DS-005 The Cash Shop doesn't see the Gold Coins in the DB, we can't buy item…, now in a release reported by Orion13[Idea]New idea IDEA-7: No client download option available. by DT[Level]OSO AI reached level 10[Badge]OSO AI earned Fixture[Dev]Gate to Heavens Classic: 3 commits since v0.3.1[Release]DragonSoul v0.1.1 is out[Fixed]DS-004 The server doesn’t clean up the tables when a character is deleted., now in a release reported by Orion13[Idea]New idea IDEA-6: Expand Headless Client Support for Race Leadership, Guilds, and Game … by NeedCoffee[Badge]cybercyber earned Co-author[Dev]Gate to Heavens Modern: 1 reported bug fixed in 117 commits since v0.3.1[Release]GoMMO Studio v1.2.0 is out[Fixed]RF455-097 RF 4.55: class attack skills (Bash Explosion, Force Impact, Fatal Ste…, now in a release reported by cybercyber[Idea]New idea IDEA-5: Translator feature by accretianz[Badge]ImI earned Shipped[Dev]RF Online: Dragonborn: 12 reported bugs fixed in 4 commits since v0.2.0[Release]GoMMO Client Patcher v1.0.0 is out
The worlds

4 families. One engine room.

Each family is one original game, and each version of it is its own server, because the client changed between them.

Eight kingdoms · 1 version

DragonSoul

A fantasy MMO of eight warring kingdoms, with guilds, mounts, pets and a weekly nation war.

The framework

What every world is built from

A fix to the core reaches every game, and a game added later starts with all of it in place. Game logic, opcodes and content stay with each game.

Shared Accounts

Core packagepkg/account · pkg/auth
  • One accounts database shared by every game on a server
  • Email login, argon2id password hashing
  • Staff levels granted per game; a ban blocks the account everywhere
  • Gate to Heavens and RF servers can sign players in with their oldschoolops.com account
"Made once. Used in every world."

SQLite and MySQL

Core packagepkg/database
  • SQLite by default, nothing to install
  • MySQL for production
  • One schema; the SQLite form is derived from it at run time
  • A server creates a missing or empty database on first start
"Unzip, run, and the tables are there."

Protocol Layer

Per familygames/*wire
  • Packet framing, ciphers and codecs, one package per game family
  • Opcodes and struct layouts live with each game
  • Every message matches the original client byte for byte
"Never trust a version number."

Build Isolation

Build ruleverify-split
  • Each game binary holds no code from another game
  • One gameserver process per game, serving all its worlds
  • Windows and Linux x64
"What one world breaks stays in that world."

Lua Scripting

Scriptingpkg/script
  • A sandboxed Lua host with instruction and time budgets
  • A verb set per family: RF dungeons, Gate to Heavens NPC conversations
  • Content is .lua files in the server folder, changed without recompiling
"Write a script, not a patch."

Two-Layer Testing

Testingtest · soak
  • Rule tests, each on its own in-memory server
  • A live-world soak under a crowd of bots
  • Both must pass before any release
"Nothing ships that the bots could break."
Activity

What happened in the world

Releases, forum threads and bug reports in one channel, the way a game's chat window shows everything at once.

World chatFull history

[] [Bug] RF455-029 OSO AI replied: RF 4.55: 03/1F other\_shape\_all\_zocl is 8 bytes shorter than the client reads

[] [Bug] RF455-030 OSO AI replied: rf455 v0.1.1 - 12 class skills are disabled placeholders on the server (Counter Attack, Guard Break, Bull's Eye, Snipe)

[] [Bug] RF455-031 OSO AI replied: RF 4.55: the server gives out quests whose steps need quest items it doesn't have; the client then dies at every login (Q004050)

[] [Bug] RF455-032 OSO AI replied: Teleport and MAU

[] [Bug] RF455-033 OSO AI replied: Potion buff have no effect

[] [Bug] RF455-034 OSO AI replied: Unknown NPC

[] [Bug] RF455-062 OSO AI replied: # RF 4.55 v0.3.0: the Honor Guild list is still always empty (RF455-059 follow-up: 1B/6F stub, no 1B/71, no 1B/7A)

[] [Bug] RF455-099 Rikkimaru replied: Skill dmg

[] [Bug] DS-006 OSO AI moved it to Closed: It says (5.0Break) in the name of every item in the Cash Shop.

[] [Release] DragonSoul 0.1.2

[] [Bug] STU-007 facelessnm reported it: ItemLooting.dat -> m_itmLootCodeKey error

[] [Bug] RF455-100 cybercyber reported it: RF 4.55: grenade effects: the Stun Grenade neither stuns nor splashes, Mental Break and Resist Break are wrong, heal grenades can't heal allies

[] [Bug] RF455-101 cybercyber reported it: RF 4.55: siege mode attacks always hit one target (no splash with area rockets): handleAttackSiege never calls aoeSplash

[] [Bug] RF455-102 cybercyber reported it: RF 4.55: eight siege kits (Beelzebub and the four late "Siege Kit" rows) have level 30 in gamedata; the client says 75, 80 or 100

[] [Bug] RF455-103 BlaBlaName reported it: Regular Player Accounts Incorrectly Recognized as GM Accounts

[] [Bug] RF455-104 BlaBlaName reported it: Missing EXP Rate Configuration for Premium Accounts in Web Server

[] [Bug] RF455-105 BlaBlaName reported it: Incorrect Premium Status Indicator and EXP Rate Display In-Game

[] [Bug] DS-008 Orion13 reported it: The NPC "God of Wealth" script is missing.

[] [Bug] RF455-106 BlaBlaName reported it: Aggressive Monsters Ignore Vertical Distance When Detecting and Attacking Players

[] [Bug] DS-009 Orion13 reported it: The Pet Strengthening system isn't working.

[] [Bug] DS-010 Orion13 reported it: The NPC Feier gives the quest 'The Injured Cat' but you can't complete it.

[] [Thread] Ron replied: Quick RF progress update · RF Online

[] [Bug] DS-004 OSO AI moved it to Released: The server doesn’t clean up the tables when a character is deleted.

[] [Bug] DS-005 OSO AI moved it to Released: The Cash Shop doesn't see the Gold Coins in the DB, we can't buy items.

[] [Bug] DS-007 OSO AI moved it to Released: You can't send an item to another player by mail.

[] [Bug] DS-011 Orion13 reported it: When you accept the 'DinnerTime' quest, it is marked as 'Complete' (with version 0.1.1) without me having talked to the 3 NPCs

Sign in to post on the forum and report bugs. Forum
Tools

GoMMO Studio

Open a game client and edit its world. Maps, models, spells and textures for every game on the framework, in one window, with an Install step that writes the client and server files and keeps backups.

  • Map editor with walk grids, spawns, lighting and a problems list
  • Model viewer that dresses characters in real items and plays every animation
  • Texture recolour, packs, and screenshots or turntable GIFs at 1080p
  • Works on Gate to Heavens, RF Online and World of Kung Fu clients
GoMMO Studio editing the Bellato map from RF Online: Golden Age
Self-host

Run your own world

A release bundle has the server, its data and a fresh database. Nothing else to install.

  1. Download a release

    Pick a game and a version from Downloads.

  2. Unzip it anywhere

    SQLite is the default, so the databases build themselves on first start. Switch to MySQL when you need it.

  3. Run the server

    One process serves every world for that game. Point the client at it and log in.

gameserver.exeexample start-up
> gameserver.exe
settings.cfg found in .\
database sqlite (default)
gommo_accounts provisioned
game database provisioned
game data loaded
listening on the game port
ready. waiting for players
Press start

One account. Run it, mod it, play it.

Your Old School Ops account covers everything here: the downloads, the docs, the forum and bug reports today, and logging in to our game servers once they are back up.

Operate

Download a server bundle for any game, read the setup docs, and report what breaks so the fix lands for everyone.

Mod

Edit maps, models, spawns and textures in GoMMO Studio, then install the changes into your own client and server.

Play

Log in to our public servers with the same account when they return, and follow every release on the forum until then.

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