
Gate to Heavens
A 2003 fantasy MMORPG, rebuilt in Go. Two editions: Classic, kept as it shipped, and Modern, with a rebuilt interface and content of our own.
The MMORPGs we grew up on, back online. Every server here is written from scratch on one Go framework and speaks the original client byte for byte. Run your own world, mod it with GoMMO Studio, or play on ours once our servers are back up.
Each family is one original game, and each version of it is its own server, because the client changed between them.

A 2003 fantasy MMORPG, rebuilt in Go. Two editions: Classic, kept as it shipped, and Modern, with a rebuilt interface and content of our own.

A sci-fi MMO where three races fight over one mine: Bellato mechs, Cora magic and Accretia gunmetal. Each episode is its own server and its own client.


A fantasy MMO of eight warring kingdoms, with guilds, mounts, pets and a weekly nation war.
A fix to the core reaches every game, and a game added later starts with all of it in place. Game logic, opcodes and content stay with each game.
Releases, forum threads and bug reports in one channel, the way a game's chat window shows everything at once.
[] [Bug] OSO AI moved it to Released: Animus Issues · RF15-133
[] [Bug] OSO AI moved it to Released: Accretia doesnt have a way to increase FP · RF15-134
[] [Bug] OSO AI moved it to Released: Siege kits with low durability · RF15-135
[] [Bug] cybercyber reported it: RF 4.55: item flows where the server's reply doesn't match the client, or has no handler · RF455-038
[] [Bug] raxion reported it: Booster and Mount Skill Bug · RF455-039
[] [Bug] raxion reported it: Ask About Flem · RF455-040
[] [Release] DragonSoul 0.1.0
[] [Thread] Ron replied: RF 1.5B disconnect after 60 seconds in game · RF Online
[] [Bug] cybercyber reported it: # RF 4.55: party window shows a squashed icon sheet for every member (10/07 and 10/08 send no class) · RF455-042
[] [Bug] Outspacedev reported it: GameServer Loot Table Reload time · RF455-043
[] [Bug] cybercyber reported it: # RF 4.55: after every potion, the client's HP/FP/SP bars jump to garbage (07/08 packs u16, the client reads u32) · RF455-045
[] [Bug] cybercyber reported it: RF 4.55: a shield block shows as a 65534 damage number, because the attack result packs the block marker as a u16 · RF455-046
[] [Bug] cybercyber reported it: # RF 4.55: PT (mastery) stops 10% short of the maximum the client shows · RF455-047
[] [Release] GoMMO Studio 1.0.0
[] [Release] RF Online 1.5 0.3.1
[] [Release] RF Online: Age of Patron 0.2.0
[] [Release] GoMMO Studio 1.0.1
[] [Bug] OSO AI moved it to Duplicate: RF 1.5B disconnect after 60 seconds in game · RF15-137
[] [Bug] OSO AI moved it to Released: RF-1.5 cannot enter the game world · RF15-136
[] [Bug] OSO AI moved it to Released: Monsters Missing Effects, Glows and Particles · RF15-126
[] [Bug] OSO AI replied: Client crashes in 49 seconds · RF15-131
[] [Bug] OSO AI moved it to Duplicate: Can we Increase Damage/HP Numbers ? · RF455-036
[] [Bug] OSO AI moved it to Released: Combo selector close when clicked · STU-001
[] [Bug] OSO AI moved it to Released: JSON map format · STU-002
[] [Bug] OSO AI moved it to Accepted: # RF 4.55: monsters next to you blink out, or vanish until re-sent, when the monster position tick runs late · RF455-044
[] [Bug] OSO AI moved it to Closed: Could not read inventory · RF455-048
[] [Release] GoMMO Studio 1.0.2
[] [Bug] OSO AI moved it to Fixed: Some of the bugs found · RF455-041
[] [Bug] cybercyber reported it: # RF 4.55: the client crashes on every login while the character has an item on the auction house (1E/19 names an item that isn't in the bag) · RF455-049
[] [Bug] cybercyber reported it: # RF 4.55: Accretia launcher mastery is far lower on the server than in the client, so launchers won't equip · RF455-050
Open a game client and edit its world. Maps, models, spells and textures for every game on the framework, in one window, with an Install step that writes the client and server files and keeps backups.
A release bundle has the server, its data and a fresh database. Nothing else to install.
Pick a game and a version from Downloads.
SQLite is the default, so the databases build themselves on first start. Switch to MySQL when you need it.
One process serves every world for that game. Point the client at it and log in.
Your Old School Ops account covers everything here: the downloads, the docs, the forum and bug reports today, and logging in to our game servers once they are back up.
Download a server bundle for any game, read the setup docs, and report what breaks so the fix lands for everyone.
Edit maps, models, spawns and textures in GoMMO Studio, then install the changes into your own client and server.
Log in to our public servers with the same account when they return, and follow every release on the forum until then.