Old School Ops
Old School Ops presents

GoMMO

Framework

The MMORPGs we grew up on, back online. Every server here is written from scratch on one Go framework and speaks the original client byte for byte. Run your own world, mod it with GoMMO Studio, or play on ours once our servers are back up.

Now showing Gate to Heavens · Liberty Heaven
The worlds

4 families. One engine room.

Each family is one original game, and each version of it is its own server, because the client changed between them.

Eight kingdoms · 1 version

DragonSoul

A fantasy MMO of eight warring kingdoms, with guilds, mounts, pets and a weekly nation war.

The framework

What every world is built from

A fix to the core reaches every game, and a game added later starts with all of it in place. Game logic, opcodes and content stay with each game.

Shared Accounts

Core packagepkg/account · pkg/auth
  • One accounts database shared by every game on a server
  • Email login, argon2id password hashing
  • Staff levels granted per game; a ban blocks the account everywhere
  • Gate to Heavens and RF servers can sign players in with their oldschoolops.com account
"Made once. Used in every world."

SQLite and MySQL

Core packagepkg/database
  • SQLite by default, nothing to install
  • MySQL for production
  • One schema; the SQLite form is derived from it at run time
  • A server creates a missing or empty database on first start
"Unzip, run, and the tables are there."

Protocol Layer

Per familygames/*wire
  • Packet framing, ciphers and codecs, one package per game family
  • Opcodes and struct layouts live with each game
  • Every message matches the original client byte for byte
"Never trust a version number."

Build Isolation

Build ruleverify-split
  • Each game binary holds no code from another game
  • One gameserver process per game, serving all its worlds
  • Windows and Linux x64
"What one world breaks stays in that world."

Lua Scripting

Scriptingpkg/script
  • A sandboxed Lua host with instruction and time budgets
  • A verb set per family: RF dungeons, Gate to Heavens NPC conversations
  • Content is .lua files in the server folder, changed without recompiling
"Write a script, not a patch."

Two-Layer Testing

Testingtest · soak
  • Rule tests, each on its own in-memory server
  • A live-world soak under a crowd of bots
  • Both must pass before any release
"Nothing ships that the bots could break."
Activity

What happened in the world

Releases, forum threads and bug reports in one channel, the way a game's chat window shows everything at once.

World chatFull history

[1d ago] [Bug] Outspacedev reported it: Can we Increase Damage/HP Numbers ? · RF455-036

[1d ago] [Bug] cybercyber reported it: RF 4.55: the Quick Revival Potion and 75 other potions are refused as "not modelled by this server" · RF455-037

[1d ago] [Release] RF Online 1.5 0.3.0

[1d ago] [Release] RF Online: Golden Age 0.7.0

[1d ago] [Bug] OSO AI moved it to Closed: Screen Feature · ART-001

[23h ago] [Bug] OSO AI moved it to Released: Cheating Card System doesn't seem to be working properly · RF15-117

[23h ago] [Bug] OSO AI moved it to Released: Trigger / Combo / Burst Skills Not Working · RF15-124

[23h ago] [Bug] OSO AI moved it to Released: Client crashes in 49 seconds · RF15-131

[23h ago] [Bug] OSO AI moved it to Released: Can't use items while you're on unit · RF15-132

[23h ago] [Bug] OSO AI moved it to Released: Animus Issues · RF15-133

[23h ago] [Bug] OSO AI moved it to Released: Accretia doesnt have a way to increase FP · RF15-134

[23h ago] [Bug] OSO AI moved it to Released: Siege kits with low durability · RF15-135

[21h ago] [Bug] cybercyber reported it: RF 4.55: item flows where the server's reply doesn't match the client, or has no handler · RF455-038

[21h ago] [Bug] raxion reported it: Booster and Mount Skill Bug · RF455-039

[21h ago] [Bug] raxion reported it: Ask About Flem · RF455-040

[20h ago] [Bug] Rikkimaru reported it: Some of the bugs found · RF455-041

[17h ago] [Bug] jasmine1006 reported it: RF-1.5 cannot enter the game world · RF15-136

[16h ago] [Release] DragonSoul 0.1.0

[15h ago] [Thread] Ron replied: RF 1.5B disconnect after 60 seconds in game · RF Online

[13h ago] [Bug] cybercyber reported it: # RF 4.55: party window shows a squashed icon sheet for every member (10/07 and 10/08 send no class) · RF455-042

[13h ago] [Bug] Outspacedev reported it: GameServer Loot Table Reload time · RF455-043

[12h ago] [Bug] cybercyber reported it: # RF 4.55: monsters next to you blink out, or vanish until re-sent, when the monster position tick runs late · RF455-044

[8h ago] [Bug] raxion reported it: Combo selector close when clicked · STU-001

[7h ago] [Bug] cybercyber reported it: # RF 4.55: after every potion, the client's HP/FP/SP bars jump to garbage (07/08 packs u16, the client reads u32) · RF455-045

[7h ago] [Bug] cybercyber reported it: RF 4.55: a shield block shows as a 65534 damage number, because the attack result packs the block marker as a u16 · RF455-046

[6h ago] [Bug] cybercyber reported it: # RF 4.55: PT (mastery) stops 10% short of the maximum the client shows · RF455-047

[6h ago] [Bug] EvgenVariag reported it: JSON map format · STU-002

[4h ago] [Release] GoMMO Studio 1.0.0

[1h ago] [Bug] SIGMA replied: RF 1.5B disconnect after 60 seconds in game · RF15-137

[just now] [Release] GoMMO Studio 1.0.1

Sign in to post on the forum and report bugs. Forum
Tools

GoMMO Studio

Open a game client and edit its world. Maps, models, spells and textures for every game on the framework, in one window, with an Install step that writes the client and server files and keeps backups.

  • Map editor with walk grids, spawns, lighting and a problems list
  • Model viewer that dresses characters in real items and plays every animation
  • Texture recolour, packs, and screenshots or turntable GIFs at 1080p
  • Works on Gate to Heavens, RF Online and World of Kung Fu clients
GoMMO Studio editing the Bellato map from RF Online: Golden Age
Self-host

Run your own world

A release bundle has the server, its data and a fresh database. Nothing else to install.

  1. Download a release

    Pick a game and a version from Downloads.

  2. Unzip it anywhere

    SQLite is the default, so the databases build themselves on first start. Switch to MySQL when you need it.

  3. Run the server

    One process serves every world for that game. Point the client at it and log in.

gameserver.exeexample start-up
> gameserver.exe
settings.cfg found in .\
database sqlite (default)
gommo_accounts provisioned
game database provisioned
game data loaded
listening on the game port
ready. waiting for players
Press start

One account. Run it, mod it, play it.

Your Old School Ops account covers everything here: the downloads, the docs, the forum and bug reports today, and logging in to our game servers once they are back up.

Operate

Download a server bundle for any game, read the setup docs, and report what breaks so the fix lands for everyone.

Mod

Edit maps, models, spawns and textures in GoMMO Studio, then install the changes into your own client and server.

Play

Log in to our public servers with the same account when they return, and follow every release on the forum until then.

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