
Gate to Heavens
A 2003 fantasy MMORPG, rebuilt in Go. Two editions: Classic, kept as it shipped, and Modern, with a rebuilt interface and content of our own.
The MMORPGs we grew up on, back online. Every server here is written from scratch on one Go framework and speaks the original client byte for byte. Run your own world, mod it with GoMMO Studio, or play on ours once our servers are back up.
Each family is one original game, and each version of it is its own server, because the client changed between them.

A 2003 fantasy MMORPG, rebuilt in Go. Two editions: Classic, kept as it shipped, and Modern, with a rebuilt interface and content of our own.

A sci-fi MMO where three races fight over one mine: Bellato mechs, Cora magic and Accretia gunmetal. Each episode is its own server and its own client.


A fantasy MMO of eight warring kingdoms, with guilds, mounts, pets and a weekly nation war.
A fix to the core reaches every game, and a game added later starts with all of it in place. Game logic, opcodes and content stay with each game.
Releases, forum threads and bug reports in one channel, the way a game's chat window shows everything at once.
[] [Bug] GOMMO-001 OSO AI moved it to Fixed: GoMMO Client v0.2.1 bugs and possible enhancements
[] [Bug] RF2232-488 OSO AI moved it to Fixed: Support officer buffs are not activating.
[] [Idea] IDEA-6 NeedCoffee suggested it: Expand Headless Client Support for Race Leadership, Guilds, and Game Events
[] [Bug] RF455-070 OSO AI replied: RF 4.55 : Chip War, a race can destroy its own Control Chip and is announced as the winner
[] [Bug] RF455-071 OSO AI replied: RF 4.55 : Chip War, the win is recorded twice per war, and win streaks are reset at every battle start
[] [Bug] RF455-073 OSO AI replied: RF 4.55 : Chip War, the winning race can kill its own Holy Stone Keeper
[] [Bug] RF455-072 OSO AI replied: RF 4.55 : Chip War, the losing races can still mine after the war
[] [Bug] STU-006 Rikkimaru reported it: Some bugs Studio.
[] [Bug] RF455-074 cybercyber reported it: RF 4.55: siege kits give none of their stats (ATK %, hit, HP/FP, defence, dodge, range): the server loads only 5 kit columns
[] [Bug] RF455-075 cybercyber reported it: RF 4.55: MAU attacks always hit one target (no Catapult area hit, no Goliath AoE): the part loader drops m_nEffectGroup
[] [Idea] IDEA-7 DT suggested it: No client download option available.
[] [Bug] RF455-076 cybercyber reported it: RF 4.55: Cora Animus stop at Lv50, use no FP after summoning, and have no Paimon taunt or Hecate stun
[] [Bug] RF455-077 cybercyber reported it: RF 4.55: Communion Crystals do nothing for an animus, and nothing in the game gives one
[] [Bug] RF455-078 cybercyber reported it: RF 4.55: no Lv70 (Patron) gear can be crafted, because nothing gives the three High crystals
[] [Bug] RF455-079 cybercyber reported it: RF 4.55: items stack only to 99; since 4.151 the limit is 200
[] [Bug] RF455-080 Dave reported it: ASPD Decreased
[] [Bug] RF455-081 cybercyber reported it: RF 4.55: daily (repeatable) quests can be done only once per character, never again after 24 h
[] [Bug] RF455-082 cybercyber reported it: RF 4.55 v0.3.1: race council members can't equip council armour (the server never sends the seat state bits)
[] [Bug] RF455-083 cybercyber reported it: RF 4.55 v0.3.1: race leader "wave" skills buff only the caster (the link effect never reaches allies)
[] [Bug] RF455-084 cybercyber reported it: RF 4.55: three premium pass perks are missing: login rentals, hourly time tickets, and the coupon rewards at the Hero
[] [Bug] RF455-085 cybercyber reported it: RF 4.55: the magnet stone (Magnetic Jade, 地磁靈石) does nothing: no auto-loot, its effect code 103 is never read
[] [Bug] RF455-086 cybercyber reported it: RF 4.55: the NPC buff vendors are in the data and the server can sell their buffs, but none is placed in the world
[] [Bug] DS-003 Orion13 reported it: Mounts don't work.
[] [Bug] RF455-087 BlaBlaName reported it: RF 4.55: Grade and Subgrade player accounts
[] [Bug] RF455-088 BlaBlaName reported it: RF 4.55: Client<-> Server
Open a game client and edit its world. Maps, models, spells and textures for every game on the framework, in one window, with an Install step that writes the client and server files and keeps backups.
A release bundle has the server, its data and a fresh database. Nothing else to install.
Pick a game and a version from Downloads.
SQLite is the default, so the databases build themselves on first start. Switch to MySQL when you need it.
One process serves every world for that game. Point the client at it and log in.
Your Old School Ops account covers everything here: the downloads, the docs, the forum and bug reports today, and logging in to our game servers once they are back up.
Download a server bundle for any game, read the setup docs, and report what breaks so the fix lands for everyone.
Edit maps, models, spawns and textures in GoMMO Studio, then install the changes into your own client and server.
Log in to our public servers with the same account when they return, and follow every release on the forum until then.