Supported games. Two builds, GoMMO_RF.exe for RF Online: Golden Age and GoMMO_GTH.exe for Gate to Heavens, each with one game built in.
World rendering. The game's own maps, props, lighting and sky, drawn from the original client's files.
Character rendering. Your character, other players and monsters appear with their animations and the weapon they are holding.
Movement. Click to move, which routes around buildings, or walk with the keyboard.
Other players and monsters. Everyone near you moves smoothly between the server's position updates instead of stepping from spot to spot.
Combat. Attack monsters and take their hits back, with the weapon in your hand deciding how you swing.
Chat window. Read and type chat in a window over the game view.
Screenshots. PrintScreen saves a picture into the client's screenshots/ folder.
Lua scripting. Scripts in scripts/ can walk, fight, loot, wear gear and cast, with a set of ready-made scripts to copy from; PAUSE stops a running script.
Headless mode.-headless plays with no window and no graphics driver, on Windows or Linux, and -clients runs several characters at once.
Automation API. An AI agent or your own program can observe and play a character over MCP (-mcp) or loopback HTTP (-serve), including standing orders that keep a character farming between instructions.
Crash reports. A crash writes a report with the build, game, server and recent log lines, and it stays on your machine.
Version flag.-version prints the client's own version, even from an install too broken to start.