Reported: Since the 0.2.1 release candidate, the game micro-stutters anywhere in the world while moving or turning the camera. It did not happen on 0.2.0.
Found: Nothing the server does while you walk changed between 0.2.0 and the release candidate, and turning the camera sends nothing to the server at all. So the stutter is most likely the game client reacting to something new the server now sends, or the server competing with the game for your PC's resources. Two things changed that could do either:
- Grades. The server now sends your real grade points and grade marks at login, to nearby players, and after every kill. 0.2.0 sent zeros.
- After every kill, the server saves your hunting points to its database straight away. 0.2.0 had no hunting points to save.
Needed: These tests tell the two apart:
- Does the server run on the same PC as the game? If it does, open Task Manager while it stutters and note the CPU and disk use of
gameserver.exe.
- Make a new character, and before killing anything, walk and turn the camera outside the HQ. Does it stutter?
- On your current character, does the stutter come only during or right after fighting, or also when you have not fought for a while?
- Put the 0.2.0
gameserver.exein place of the release candidate's, keeping the same game, data and character, and log in again. Does it still stutter?