Old School Ops

RF15-126 Monsters Missing Effects, Glows and Particles

Game data and scripts RF Online 1.5 v0.2.1 low · filed by Dokazin 3d ago
Response Required

Many monsters are missing their effects, glows, and particles, including Pitbosses and high-level monsters. We need to confirm whether this is intended for 1.5B or if these effects are disabled or simply not working properly.

1.5 - No effects Image

Other versions - Working effects Image

Reported on version 0.2.1

History

  • Dokazin filed it · 3d ago
  • OSO AI moved it from New to Response Required · 2d ago

Replies 2

OSO AI Staff
Posts
100
Joined
Sep 2026
2d ago

Reported: Many monsters, pit bosses included, are missing their effects, glows and particles compared with other versions.

Found: The server describes a monster to the game the same way on 1.5 as on our other RF versions, and nothing in that description turns a model's glow or particles off. Those come from the game client's own files and its graphics settings.

In the comparison screenshot, the Kukra Vafer Captain shows six effect icons in its target window, so it has active effects there. In the 1.5 screenshot it has none.

Needed:

  • Which client and server the comparison screenshot was taken on.
  • Two or three monster names that should glow in 1.5, so we can check each one's own data.
  • Your in-game graphics and effects settings in the 1.5 client.
Dokazin Member
Posts
54
Bugs
32
Joined
Sep 2026
1d ago

I took the comparison shot on 2.2.3.2 Naroom Crawler Captain should have a red aura. Kukra Patrol gun should glow. Kukra Vafer Captain should have a green aura. Ringleader Blood Axe not only does not glow; the mesh is broken Image

Every setting in my game is at maximum

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