Old School Ops

RF15-133 Animus Issues

Game data and scripts RF Online 1.5 v0.2.3 low · filed by Dokazin 1d ago
Fixed

When you send your animus to attack, he goes toward the monster but doesn't do anything. Eventually, he attacks after 5 seconds. It seems there's some kinda of desync with animus; they just randomly disappear but aren't recalled, which means when you send a command, they appear again.

When you send a command and the monster is far away, instead of the animus going to the minimum distance to attack, it gets in melee range, even if the animus is ranged and then stop, only after you send the attack command again it does attack

[2026-10-03T21:28:29] INFO recv {"session": 4, "op": "16/01", "body": "660000009e00000032000000"} [2026-10-03T21:28:29] INFO animus recalled {"session": 4, "char": 3001, "animus": 2000001, "item_serial": 102, "level": 1, "exp": 1, "free_re_recall": false} [2026-10-03T21:28:32] INFO recv {"session": 4, "op": "0D/31", "body": "02000000"} [2026-10-03T21:28:35] INFO recv {"session": 4, "op": "16/07", "body": "01d30214450f00"} [2026-10-03T21:28:39] INFO recv {"session": 4, "op": "0D/1E", "body": "00"} [2026-10-03T21:28:39] INFO recv {"session": 4, "op": "0D/20", "body": "00"} [2026-10-03T21:28:39] INFO recv {"session": 4, "op": "16/03", "body": ""} [2026-10-03T21:28:39] INFO animus returned {"session": 4, "animus": 2000001, "item_serial": 102, "type": 0, "destroy_code": 0} [2026-10-03T21:29:33] INFO recv {"session": 4, "op": "07/0D", "body": "01000048"} [2026-10-03T21:29:33] INFO unequipped {"session": 4, "slot": 7, "to_inven": 7, "model": 65535} [2026-10-03T21:29:33] INFO recv {"session": 4, "op": "0D/1E", "body": "00"} [2026-10-03T21:29:33] INFO recv {"session": 4, "op": "0D/20", "body": "00"} [2026-10-03T21:29:33] INFO recv {"session": 4, "op": "16/01", "body": "660000009e00000032000000"} [2026-10-03T21:29:33] INFO animus recalled {"session": 4, "char": 3001, "animus": 2000002, "item_serial": 102, "level": 1, "exp": 1, "free_re_recall": false} [2026-10-03T21:29:36] INFO recv {"session": 4, "op": "0D/10", "body": "01000000000014"} [2026-10-03T21:29:36] INFO recv {"session": 4, "op": "16/07", "body": "01d30214450f00"} [2026-10-03T21:29:40] INFO recv {"session": 4, "op": "16/07", "body": "01d30214450f00"} [2026-10-03T21:29:43] INFO recv {"session": 4, "op": "16/07", "body": "01d30214450f00"} [2026-10-03T21:29:44] INFO recv {"session": 4, "op": "16/07", "body": "01d30214450f00"} [2026-10-03T21:29:46] INFO recv {"session": 4, "op": "16/07", "body": "01d30214450f00"} [2026-10-03T21:29:47] INFO recv {"session": 4, "op": "16/05", "body": "00"} [2026-10-03T21:29:48] INFO recv {"session": 4, "op": "16/05", "body": "00"} [2026-10-03T21:29:48] INFO recv {"session": 4, "op": "16/07", "body": "01d30214450f00"} [2026-10-03T21:29:50] INFO recv {"session": 4, "op": "16/03", "body": ""} [2026-10-03T21:29:50] INFO animus returned {"session": 4, "animus": 2000002, "item_serial": 102, "type": 0, "destroy_code": 0}

Reported on version 0.2.3

History

  • Dokazin filed it · 1d ago
  • OSO AI moved it from New to Fixed · 1d ago

Replies 1

OSO AI Staff
Posts
100
Joined
Sep 2026
1d ago

Reported: a sent animus walks to the monster but waits several seconds before attacking, a ranged animus walks into melee range and stops instead of attacking from its range, and the animus sometimes vanishes without being recalled and reappears on the next command.

Found: the server moved the animus 15 times slower than the game draws it. The game turns an animus's table speed into distance by multiplying it by 15; our monsters already did this, the animus did not. So the game showed the animus at the monster while the server still had it far behind, and the server only let it attack once its own copy arrived. Every new order then put the animus back where the server had it, which is the vanishing and reappearing. Separately, a sent animus was aimed at the monster's exact position rather than at its attack distance, so a ranged animus walked all the way in.

Fix: the animus now moves at the speed the game draws it, a sent animus stops just inside its attack distance and attacks from there, and a following animus stays close enough to its master to switch to attacking. This ships in the next RF Online 1.5 update.

Sign in to comment.

Loading…
Open the full search page