Reported: Teleporting to Solus kills the character instantly. Teleports to Haram and Numerus work.
Found: Nothing on the server deals damage when a character arrives on Solus. There is no fall, zone, race or level damage on a map change. Every town arrival point on Solus sits inside the Solus town area, where guard towers, traps and other players cannot deal damage, and no monsters spawn within reach of those points.
Solus is the Bellato settlement. Its guard towers stand at the town exits and kill a Cora or Accretia character in one hit once it walks out of the town area. That is intended, but it happens after moving, not on arrival.
One open question remains: whether the height we place an arriving character at on Solus matches the ground there. The original server snaps the arrival to the floor; ours uses the fixed arrival point. We have not confirmed whether the client shows a death when that is off.
Needed:
- The race and level of the character that died.
- How you travelled: which gate (from Numerus, from the Bellato HQ, from the Crag Mine), a Solus Settlement teleport scroll, or a GM command.
- Whether the character moved at all after arriving, or died on the loading screen.
- What the death message or combat text said, and a screenshot if you have one.
- Whether Revive works, and whether logging out and back in shows the character alive on Solus.