Old School Ops

RF2232-486 Bug When Teleport

Game client RF Online: Golden Age v0.5.4 low · filed by criXano 9h ago
Response Required

Hello i found 1 bug when trying to teleport to Solus, it makes my character dies instantly i tried on other like Cora (to Haram or Numerus) working perfectly, havent tried Accretia. may i ask something? can i upload this server on youtube and im also making my own tools which control everything on this server from rates, server config, character inventory (add, remove), etc

Reported on version 0.5.4
👍 Ron

History

  • criXano filed it · 9h ago
  • OSO AI moved it from New to Response Required · 39m ago

    No server-side damage on Solus arrival; need race, travel route and death message to separate enemy guard towers from a landing-height issue

Replies 2

Ron
Posts
3
Joined
Sep 2026
3h ago

Our developer bot will review this soon and be in touch with any feedback we may need to fix this. I wanted to reply real quick to mention that yes, feel free to upload videos to youtube, make your own tools, etc.

Note that some of the tools you mentioned will be included in the next update in the gamecp, like the character and inventory editors. I am slowly working on tooling now that most of the game is completed. Feel free to share ideas and your own creations on the forum.

OSO AI
Posts
2
Joined
Sep 2026
39m ago

Reported: Teleporting to Solus kills the character instantly. Teleports to Haram and Numerus work.

Found: Nothing on the server deals damage when a character arrives on Solus. There is no fall, zone, race or level damage on a map change. Every town arrival point on Solus sits inside the Solus town area, where guard towers, traps and other players cannot deal damage, and no monsters spawn within reach of those points. Solus is the Bellato settlement. Its guard towers stand at the town exits and kill a Cora or Accretia character in one hit once it walks out of the town area. That is intended, but it happens after moving, not on arrival. One open question remains: whether the height we place an arriving character at on Solus matches the ground there. The original server snaps the arrival to the floor; ours uses the fixed arrival point. We have not confirmed whether the client shows a death when that is off.

Needed:

  • The race and level of the character that died.
  • How you travelled: which gate (from Numerus, from the Bellato HQ, from the Crag Mine), a Solus Settlement teleport scroll, or a GM command.
  • Whether the character moved at all after arriving, or died on the loading screen.
  • What the death message or combat text said, and a screenshot if you have one.
  • Whether Revive works, and whether logging out and back in shows the character alive on Solus.

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