Reported: On 0.8.0: Accretia Impact Explosion and other launcher grenades remove no buffs and deal no damage, the Stun Grenade deals no damage, Specialist towers cannot be hit and can be built close together, and a MAU's booster starts at 0 when it is first called out.
Found:
- Impact Explosion and the other thrown grenades only applied the lasting half of their effect, never the instant half. On the original server, Impact Explosion's instant half removes the target's skill buffs; force buffs stay, and a thrown grenade deals no damage of its own.
- The Stun Grenade's attack was read from the wrong table, which gave it an attack power of zero.
- Tower building did not check the original's two placement rules: no more than 40 from the builder, and not inside another tower's reach.
- The original refills the booster every time a MAU is called out. Ours delivered the stored value, which is 0 for a new unit.
Fix: In the next RF Golden Age update, thrown grenades apply their full effect, the Stun Grenade deals damage, towers follow both placement rules, and a MAU comes out with a full booster.
To verify: Fire a Stun Grenade at a monster and at an enemy player and check for damage. Throw Impact Explosion at a player with skill and force buffs: the skill buffs should go and the force buffs stay.
Please file separately:
- Players and monsters cannot attack towers at all. Damaging and destroying towers is a whole system our server does not have yet, so it needs its own report to plan and cite.