Reported: Every NPC is named "Unknown NPC", and editing the client's store files did not change it.
Found: The 4.55 client ships its store table with every NPC name blank and fills the names in from a separate name file for its language. It only does that when the name file has exactly as many entries as the store table; if the counts differ it skips the whole file, and every NPC falls back to "Unknown NPC". Our server told the client to load its base store table, which has 1,595 stores, while this client's Taiwan name file has 1,651 entries, so no name was ever applied. That count check is also why editing either file had no effect unless the counts came out equal.
Fix: The server now tells the client to load its newest store table, which has 1,651 stores and matches the Taiwan name file, and our own store list and shop stock now follow that same table, so what a shop displays is what it sells. Store numbering does not change. This ships in the next RF Online 4.55 update.