Reported: a monster you saw and then walked more than 700 away from is still drawn after another player kills it, and it gets worse with more players hunting the map.
Found: both server-side facts in the report are correct. The kill message went only to players within 700 of the monster, and a monster leaving a player's view sends that player nothing, so a player further away was never told it died. That matches the 4 kills your capture shows with no 03/18.
The 4.55 client hides and then deletes a monster it has heard nothing about for 10 seconds, so a monster left behind this way stays drawn for up to about 10 seconds, at its last position. The original RF server also sends nothing when a monster leaves view, but it measures view in whole 100-unit map squares rather than an exact 700, which reaches between 700 and 800 per axis; ours stopped short of that.
Fix: view range now uses the original game's map squares, so the players told about a monster's movement, appearance and death are the same set as on the original. On top of that, a monster's death now also goes to every player whose client still holds that monster, wherever they are on the map, so a killed monster disappears at once instead of lingering for up to 10 seconds. Walking away from a living monster still sends nothing, as in the original. This ships in the next RF 4.55 update.
Also affected: the Golden Age, Age of Patron and RF 1.5 servers get the same change.