All three races play. Bellato, Cora and Accretia each create a character, pick it off the list and spawn into the map.
Combat works. You attack monsters, kill them, take what they drop, and your masteries climb as you fight.
Your bag works. Items equip and unequip, extra bag pages stay bought, potions heal, stacks merge, and anything you drop can be picked back up.
Your bag keeps its arrangement. The grid you leave your items in is the grid you come back to after a relog.
A new item asks to be bound before you can wear it. Accept the prompt once and the item goes on from then on.
Shops buy and sell. Stores stock the goods their own tables carry, several items can go in one purchase, and what you buy is usable straight away.
The bank works end to end. Create it, put items in, log out, come back, give the password, and everything is still where you left it.
Portals move you between maps.
Other players render properly. Someone who comes into view has the right race model, gear and name, whether they were there already or turned up after you geared. Gear you change mid-session shows on their screen too.
Parties and trading work. Invite, kick, party chat, and a two-sided trade with another player.
NPCs appear on every map. They are there when you arrive and again after you go through a portal.
Quest rewards arrive. The starter quest grants its weapon and its bag.
Chat works. What you say reaches the players around you.
Two people can play together. Two clients on one machine share a world, see each other move and fight, and trade with each other.
The game content is 1.5’s own. Items, monsters, quests, store stock, drops and the experience curve come from the real 1.5 data tables.
The launcher aims the client at your server and starts it.
The client has its own login window. Signing in there creates your account the first time, and the world list behind it takes you in.
Only the GamesCampus 1.5 client works. Three different builds call themselves 1.5 and this server is built for that one alone.
The client needs patching before it will start. AhnLab’s HackShield cannot start against a private server. The download carries a patcher for it: point the patcher at your client and it prints the exact command for your build.
AhnLab’s logo still shows on the way in. The patcher skips the intro movies and the HackShield error box, but the logo is drawn by AhnLab’s own code and we have not found a way to remove it yet.
Mining does not work. The mine refuses to start whatever battery you are carrying.
Toggling your costume does not update for other players. They keep seeing what you had on before.
Map and All chat may show nothing. The chat around you is the one to rely on.
Some weapons carry bonus effects that do nothing. A small number of 1.5’s weapons use effect codes this server does not implement yet.
The Cora training bow and the Bellato training firearm train melee mastery. The 1.5 tables leave the weapon kind blank on both of them and the server follows the tables.
One of the instanced dungeons does not load, and a second is missing some of its spawns. Both call for monsters that 1.5’s own monster table does not carry.
Monster and NPC placement comes from the Golden Age episode’s map data. The two versions share a world, so where things stand is close to 1.5 but not exact.
This is a first build, and anything past the list above may still be broken.