Old SchoolOps

RF Online: Red Army v0.1.7

Levelling, And The Second Character

Released 2026-08-03

Three fixes first made for Golden Age now apply here: the second character you play in one sitting can use its items, levelling follows the game's own experience table, and the server keeps the connection alive at character select.

Everything here came out of the 2.2.3.2 work and was checked against 2.1.5’s own files before being brought across. The full write-up of each fix is in the Golden Age 0.2.0 notes; what follows is what is different about this version.

Fixed

  • The second character you played in one sitting could not use its items. Going back to character select and picking a different character left the server and the client disagreeing about which item was which, so equipping answered “item is not available” and so did using, dropping and splitting. Picking the same character again was broken the same way for anything you had acquired that session.
  • Levelling now follows the game’s own experience table instead of a placeholder curve that was never replaced. The client draws your experience bar from its copy of that table, so the two used to disagree, and the gap widened with every level. Level 2 arrived far too early. The cap is 55, unchanged.
  • The server keeps the connection alive while you sit at character select. It sends the same keepalive the original does, which this build had the direction of backwards and so never sent. The client does not announce itself while you are choosing, so a long pause there could drop you with nothing to explain it.
  • The server told returning clients the wrong port to come back on. It was reporting the port belonging to a different episode. It reports the one it is actually listening on now.

Watch For

  • Your experience bar against the level-up. The copy of this game that circulates has been modified, and the experience tables that came with it were altered too: the one in its server folder asks for a hundredth of what the game does, and the one in its client asks for about an eighth. We use the unmodified curve. If you are running the redistributed client, its bar will fill at a different rate to the level-ups it predicts.

Known Issues

  • Player to player trading is still missing.
  • Everything outstanding in 0.1.6 is still open.