Old SchoolOps

RF Online: Secret of Holystone v0.1.4

Levelling, And The Second Character

Released 2026-08-03

Three fixes first made for Golden Age now apply here: the second character you play in one sitting can use its items, levelling follows the game's own experience table, and the server keeps the connection alive at character select.

Everything here came out of the 2.2.3.2 work and was checked against 2.1.6’s own files before being brought across. The full write-up of each fix is in the Golden Age 0.2.0 notes; what follows is what is different about this version.

Fixed

  • The second character you played in one sitting could not use its items. Going back to character select and picking a different character left the server and the client disagreeing about which item was which, so equipping answered “item is not available” and so did using, dropping and splitting. Picking the same character again was broken the same way for anything you had acquired that session.
  • Levelling now follows the game’s own experience table instead of a placeholder curve that was never replaced. The client draws your experience bar from its copy of that table, so the two used to disagree, and the gap widened with every level. Level 2 arrived far too early. The cap of 55 is unchanged, because this is the one version whose data already agreed with it.
  • The server keeps the connection alive while you sit at character select. It sends the keepalive the original sends, which this build had the direction of backwards and so never sent. The client does not announce itself while you are choosing, so a long pause there could drop you with nothing to explain it.

Watch For

  • The keepalive at character select. This is the only version with no recorded session of the original server to check against, so that one change is taken from the versions either side of it instead of being proven here. Anything odd at character select is worth reporting.

Known Issues

  • This version is the least exercised of the four. It has never been through a full play session against a real client. Assume anything past character creation may be wrong.
  • Everything outstanding in 0.1.3 is still open.