Old School Ops
GoMMO Client v0.2.1

Animus And MAU Control, Skills And Class Changes, Walk Collision, Multi-Character Automation

Released 10 October 2026

Animus and MAU control, skill and class change tracking, RF walk collision, and several characters behind one Automation API.

Features

  • Animus control. In RF Online, scripts and the Automation API list a Cora character's animus with level, experience, HP and FP, and summon, dismiss, set it to attack or follow, and send it at a target.
  • MAU control. In RF Online, scripts and the Automation API list a Bellato character's MAUs, and buy a frame, call it out, board, climb out, send it back, repair it, reload its magazines and refill its spare packs.
  • MAU names. MAU frames, parts and ammunition carry their names from your RF install.
  • Class skills. In RF Online, the skill list carries the character's class skills after its forces and weapon skills, and use_skill casts them.
  • Weapon skills. The trainable weapon skills (Slash, Multi Shot and the rest) are listed and castable; a skill given no target is cast on the character.
  • Class changes. A promotion updates the character's class and class skills as soon as the server confirms it, and rf.class_options and rf.class_change let a script or an agent see the choices and promote.
  • Buffs, cooldowns and casting. observe lists the character's buffs and debuffs with the time left, each skill's cooldown and when it is ready, and the cast still waiting on the server; events reports effects gained and lost.
  • Experience and stamina. observe carries SP, FP under its own name, and how far through the current level the character is.
  • Walk collision. In RF Online, walk_to and step_toward stop at walls and route round them, path_to returns the way round, and clicking to move in the window routes round walls too.
  • Several characters behind one API. -headless -clients N with -serve or -mcp puts every character behind one API: /clients lists them, /c/<index>/ drives one, and every MCP tool takes a client number.
  • New character options. -race and -class choose the race and class of a character the client creates for a new account.
  • Automation token per port. Each port gets its own token file, -token-file names one, and -serve-addr 127.0.0.1:0 takes any free port and prints the address it took.

Improvements

  • Skill details. Forces and skills carry their real names, FP cost, range and cooldown from your RF install, and a level that follows the server's own; forces used to read Force <n> with no cost.
  • Monster health. A monster's health is marked as a percentage, the only form the server sends it in.
  • Busy automation port. A client that cannot take its automation port stops with an error instead of starting without an API.

Fixes

  • Monster levels. Every monster's level read 0. Fixed.
  • Stuck automation calls. A script or Automation API call could wait forever when the game connection stopped answering, as loot_nearby sometimes did; it now returns an error at its time limit.
  • Characters created with no class. An RF character the headless client created had no class, so it got no class skills or starting items. Fixed.
  • Shared automation token. Several clients started on one machine overwrote each other's automation token. Fixed.
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