GoMMO Studio link. GoMMO Studio connects to a running server to read its log and players, watch the world, run game master commands, spawn monsters and send a character to a map spot, from this computer unless the operator opens it up.
Server insight. Studio shows where players kill, die and travel, where nak and items enter and leave the game, the kills and drops of each monster, and recorded sessions to replay.
Live monster edits. A monster's health, level, experience, nak, damage, defence, speed and aggro range change on the running server from Studio, and revert the same way.
Live events. Studio schedules events that raise experience, nak or drop rates, post announcements or change a monster for a set time, on chosen maps or the whole world.
Dialog script debugger. Studio sets breakpoints in the server's Lua NPC dialogs and shows what each hit saw.
Game data reload. The GoMMO Manager command box and Studio reload items, skills, quests, shops, bindings, recipes, experience tables and Lua dialogs on a running server, while monsters, spawns and worlds still take a restart.