Gate to Heavens Classic
A 2003 fantasy MMORPG, preserved as it shipped. Four classes, 23 worlds and a 98-level climb, with the original interface down to the fonts.
Run your ownRelease notes
A self-host release: the server, its data, the launcher and this game's tools, all built from one commit. It includes the game client.
Game client
This server works with one game client build and no other. A client from another version fails at the login screen.
Gate to Heavens Classic client
Start herefrom download to a running server
- 1
What You Need
The hardware, software and files required to run one of our servers, and the one rule about matching a client to a server.
- 2
Installing
Download, unzip, run. On Windows that is one double-click of GoMMO Manager. What is inside a release, how to tell it worked, and how to keep it running.
- 3
Configuration
The settings.ini format, what each setting does, which port your game uses, and how to open a server to the outside world.
- 4
Troubleshooting
The failures people actually hit, what each one really means, and how to tell them apart.
Written for Classic
Running Classic Yourself
What is inside the Gate to Heavens Classic release archive, how to start it, and how to get a client connected to your own server.
This versionWhat Is in Classic
What Gate to Heavens Classic contains today, the original interface and vocabulary it puts back, and which buttons the server does not answer yet.
This versionYour Own Website
Every Gate to Heavens Classic release ships a website that serves your players, patches their client and holds your admin area, and everything in it that names anybody is a setting you control.
Gate to HeavensWhere to Play
The two Gate to Heavens editions. What each one contains, what the difference is, and which one you can run.
Gate to HeavensThe Game Client
What ships in the client folder of a Gate to Heavens release, what a player runs, and how it finds your server.
Gate to HeavensGM Commands
Every slash command the Gate to Heavens servers accept, what each one does, and which staff level each one needs.
Handy guidesAll 34 guides
GM Accounts
What each staff level can do, the ways to make your first administrator on a fresh server, how to promote everyone else, and the switch that opens the safe RF commands to every player.
The Launcher
How players sign in and start the game, how the launcher keeps their client files current, and the settings file behind it.
Backups
What to copy, how often, and how to prove a backup works before you need it.
Updates and Versions
What our version numbers mean, how they differ from the game version a server emulates, what a release candidate is, and how to apply an update to a server you are already running.
Bug huntersconfirmed reports
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