Player versus player combat. Players can attack each other outside towns, and kills pay PvP cash, count toward race rank and quest kill objectives, and appear in the kill feed.
PvP economy. PvP cash buys from the PvP shop, and a daily cap limits how much a player can lose to kills.
Guild membership. Players can apply to a guild, cancel an application, accept or reject applicants, leave and manage members, and the guild sees when a member logs off.
Quest abandoning. An NPC quest can be given up; story quests and finished quests cannot.
Bind points. A character revives at the point it registered, or at its race's home town when it has none.
Settlement guard towers. Each race's settlements are defended by guard towers that fire on enemies.
Traps. Traps can be placed, arm, and trigger on enemies of their nation.
Personal auto-miner. A planted auto-miner keeps digging ore for its owner.
Set items. Wearing a full set grants its set bonus.
Punishment and race votes. A race can vote to punish one of its own players.
Talik crystal exchange.
Monster special attacks. Monsters use the special attacks listed for them.
Cash shop prices in the client. The server can write the cash shop prices into a GC15b client, which ships with every price at zero.
RF15-117: Cash shop catalogue. Most cash shop purchases were refused or named the wrong item; the shop now follows the client's list and charges its prices.
RF15-131: Client start-up. The client could hang for up to a minute on the HackShield update check or fail with "HS Update Err 7"; the client patcher now skips that check.
RF15-132: Class change animus rewards. The animus given at a class change could not be used; it now arrives in the bag.
RF15-133: Animus movement. A summoned animus lagged behind, attacked late and snapped back into place, and a ranged one walked into melee range.
RF15-134: Accretia max FP. Accretia FP stayed at its level value; it now grows with skill mastery.
RF15-135: Shop durability. Non-stacking items such as Siege Kits came from NPC shops with 1 durability; they now arrive at full durability.
Recall destination. After a recall without a scroll, the next login put the character back on the map it had left.