Old School Ops
RF Online 1.5 v0.3.0

Player Versus Player Combat, Guild Membership, Cash Shop, Bind Points

Released 6 October 2026

Player versus player combat, guild membership, the cash shop catalogue, bind points and settlement guard towers.

Features

  • Player versus player combat. Players can attack each other outside towns, and kills pay PvP cash, count toward race rank and quest kill objectives, and appear in the kill feed.
  • PvP economy. PvP cash buys from the PvP shop, and a daily cap limits how much a player can lose to kills.
  • Guild membership. Players can apply to a guild, cancel an application, accept or reject applicants, leave and manage members, and the guild sees when a member logs off.
  • Quest abandoning. An NPC quest can be given up; story quests and finished quests cannot.
  • Bind points. A character revives at the point it registered, or at its race's home town when it has none.
  • Settlement guard towers. Each race's settlements are defended by guard towers that fire on enemies.
  • Traps. Traps can be placed, arm, and trigger on enemies of their nation.
  • Personal auto-miner. A planted auto-miner keeps digging ore for its owner.
  • Set items. Wearing a full set grants its set bonus.
  • Punishment and race votes. A race can vote to punish one of its own players.
  • Talik crystal exchange.
  • Monster special attacks. Monsters use the special attacks listed for them.
  • Cash shop prices in the client. The server can write the cash shop prices into a GC15b client, which ships with every price at zero.

Improvements

  • Attack resolution. Weapon, skill, force, siege and animus attacks count mastery, element, talik and block.
  • Running and boosting away from home. Running and boosting outside your race's home town drain SP.
  • Attack mastery in town. Attacks made in town no longer train attack mastery.
  • Combo testing. The Game Master command %combo offers every combo link a cast has.

Fixes

  • RF15-117: Cash shop catalogue. Most cash shop purchases were refused or named the wrong item; the shop now follows the client's list and charges its prices.
  • RF15-131: Client start-up. The client could hang for up to a minute on the HackShield update check or fail with "HS Update Err 7"; the client patcher now skips that check.
  • RF15-132: Class change animus rewards. The animus given at a class change could not be used; it now arrives in the bag.
  • RF15-133: Animus movement. A summoned animus lagged behind, attacked late and snapped back into place, and a ranged one walked into melee range.
  • RF15-134: Accretia max FP. Accretia FP stayed at its level value; it now grows with skill mastery.
  • RF15-135: Shop durability. Non-stacking items such as Siege Kits came from NPC shops with 1 durability; they now arrive at full durability.
  • Recall destination. After a recall without a scroll, the next login put the character back on the map it had left.
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