Old School Ops
RF Online: Golden Age v0.5.4

Revival Points, Monster Visibility, Hunting And Processing Points, Launcher Display Settings

Released 11 September 2026

Revival point registration, monster visibility, hunting and processing points, and launcher display settings.

Features

  • RF2232-471: Revival point registration. Every death used to return you to your home town; register with an outpost keeper and you come back there instead.
  • RF2232-475, RF2232-476, RF2232-479: Hunting and processing points. Killing a monster close to your own level banks hunting points, refining ore banks processing points, and both persist across a logout.
  • RF2232-474: The dual potion. The PotionBuff Expansion Capsule was sold in the cash shop and refused as ineffective when you drank it; it now grants thirty days of a second potion slot.
  • RF2232-480: GM move-to-player. A game master can move to a named player on any map.
  • RF2232-484: Loot and item creation for game masters. A new %beggar toggle lands every loot roll on a monster you kill, and %* with no count now grants a full stack rather than one item.
  • Monster spawning for game masters. %moncall <monstercode> [count] places monsters beside you, up to a hundred at a time, and they do not come back once killed.
  • Seasonal contribution reset. An operator can put the contribution ladder on a recurring schedule that archives each season's standings and opens the next one; it is off by default.
  • Scripted client policy. An operator can refuse clients that declare themselves script-driven, and it is permitted by default, so no client already in the field is affected either way.
  • Launcher display settings. Resolution and full screen are in the launcher's settings window; they were reachable only by hand-editing R3Engine.ini.

Improvements

  • Startup content checks. The server names a content table it cannot find when it starts, instead of running without it and saying nothing.

Fixes

  • RF2232-470, RF2232-482: Monster visibility. A monster that left your view and came back stayed invisible for the rest of the session while it could still chase, hit and kill you.
  • RF2232-472: Turret and trap kill credit. A kill made by your turret or trap paid nobody; it now pays its owner the same contribution and temporary points a kill by hand does.
  • RF2232-478: Guard tower targeting. Race guard towers shot their own race's monsters around the mines; they now engage only a monster that is already attacking somebody they defend.
  • RF2232-477: Rune targeting. A rune used on another player took effect on the caster instead, and the player it was aimed at was told nothing.
  • RF2232-473: Potion stacking across a logout. A character who logged out holding two potion buffs came back over the one-slot cap and stayed over it, which is why replacing an active potion went on failing after it was fixed.
  • RF2232-481: Teleport scroll stacking. A right-clicked scroll came off the stack twice on screen and only read correctly again after a relog.
  • RF2232-483: Upgrade item destruction. An item destroyed by a failed upgrade stayed in your bag with nothing said about it, and left only after a relog.
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