RF2232-471: Revival point registration. Every death used to return you to your home town; register with an outpost keeper and you come back there instead.
RF2232-475, RF2232-476, RF2232-479: Hunting and processing points. Killing a monster close to your own level banks hunting points, refining ore banks processing points, and both persist across a logout.
RF2232-474: The dual potion. The PotionBuff Expansion Capsule was sold in the cash shop and refused as ineffective when you drank it; it now grants thirty days of a second potion slot.
RF2232-480: GM move-to-player. A game master can move to a named player on any map.
RF2232-484: Loot and item creation for game masters. A new %beggar toggle lands every loot roll on a monster you kill, and %* with no count now grants a full stack rather than one item.
Monster spawning for game masters.%moncall <monstercode> [count] places monsters beside you, up to a hundred at a time, and they do not come back once killed.
Seasonal contribution reset. An operator can put the contribution ladder on a recurring schedule that archives each season's standings and opens the next one; it is off by default.
Scripted client policy. An operator can refuse clients that declare themselves script-driven, and it is permitted by default, so no client already in the field is affected either way.
Launcher display settings. Resolution and full screen are in the launcher's settings window; they were reachable only by hand-editing R3Engine.ini.
RF2232-470, RF2232-482: Monster visibility. A monster that left your view and came back stayed invisible for the rest of the session while it could still chase, hit and kill you.
RF2232-472: Turret and trap kill credit. A kill made by your turret or trap paid nobody; it now pays its owner the same contribution and temporary points a kill by hand does.
RF2232-478: Guard tower targeting. Race guard towers shot their own race's monsters around the mines; they now engage only a monster that is already attacking somebody they defend.
RF2232-477: Rune targeting. A rune used on another player took effect on the caster instead, and the player it was aimed at was told nothing.
RF2232-473: Potion stacking across a logout. A character who logged out holding two potion buffs came back over the one-slot cap and stayed over it, which is why replacing an active potion went on failing after it was fixed.
RF2232-481: Teleport scroll stacking. A right-clicked scroll came off the stack twice on screen and only read correctly again after a relog.
RF2232-483: Upgrade item destruction. An item destroyed by a failed upgrade stayed in your bag with nothing said about it, and left only after a relog.
Something in this release working differently than you expected?