In Development
Gate to Heavens is our remake of the 2003 game, live to play at playgth.com, still being built, and with no self-host release.
What This Edition Is
Gate to Heavens is a remake. The same world as the 2003 game, the same four classes, the same 23 worlds and the same 98-level climb, rebuilt in Go with an interface written from scratch and design decisions that are ours rather than the original server’s.
The most visible work so far is that interface. Every in-game window was rebuilt: a 12-slot hotbar that switches between the number row and F1 through F12, drag and drop between your bags, your equipment and the warehouse, a world map that draws live monster and player dots, and chat split across seven tabs with optional timestamps. Keyboard movement is on by default. You sign in with your email address.
The vocabulary is modern here too. The classes are Warrior, Archer, Mage and Psychic, the attributes are Strength, Intelligence and Dexterity, the elemental track is called Gen, and player groups are Guilds. Classic uses the original word for every one of those. Vitality is the single attribute both editions spell the same way.
Live, and Still Being Built
Play at playgth.com. The server runs publicly and characters are saved on it.
It is not finished, and some of the gaps are visible from inside the game:
- The tournament arena opens a single placeholder window instead of its own screens.
- The tutorial and help pop-ups are switched off on purpose until their text formatting is redone.
- Some of the newer NPC windows are early conversions. Each version’s release notes say which of their in-window actions were still being connected.
There Is No Download
There is no self-host release for this edition, and no date for one. What such a release should contain has not been settled: the game is ours, it is still moving, and an archive fixes one version of it in other people’s hands before we know what that version is.
If you want a Gate to Heavens server on your own machine today, run Classic. It ships as a self-contained release, and its self-hosting page covers what is in it and how to start it.
Where the Work Shows Up
Every release is written up in the changelog, one entry per version, and larger pieces of work get a news post on the site. If something is half-built, the notes say so in plain words rather than describing it as finished.
How It Relates to Classic
Both editions are built on the same foundation and, today, load the same game data: the same 23 worlds, the same items and monsters, the same experience curve. What separates them is the interface, the words on it, and whatever we build on this side later.
They are still separate servers, with separate worlds and separate characters. One account works on both. What is different in Classic goes through the two side by side.