GoMMO Manager. One window at the root of the download starts and stops the servers, restarts them after a crash, takes backups, manages accounts and walks a new owner through first-run setup.
Live operations. From the control panel an operator can schedule a restart that warns players, call off a restart or shutdown, kick a player, see who is online, run rate events and mail an item or gold to one character or everyone.
Open registration setting.AUTO_REGISTER decides whether an unknown name at the launcher creates a new account.
Starting options. Two operator settings, both off by default, start new characters with every mastery and force, and let a guild be founded without a party, members or money.
Death EXP loss. Dying to a monster on a field map can cost part of your level's experience, and the recovery item returns some of it.
RF15-056: Position towers. Guard towers and turrets bought from the shop can be placed and fight.
RF15-065, RF15-093: GM commands.%beggar makes every loot roll land, %* with no count grants a full stack, and %godhand works in 1.5.
Launcher sign-in port. Sign-in follows the game port plus one, so moving the game port no longer breaks the launcher.
Install layout. Settings live in settings/, the website creates its own databases on first start, and a server started from its own folder finds everything.
RF15-083: Monster leashing. Monsters could be dragged all the way to a base; one you outrun now gives up about as far as you can see and walks home.
RF15-040: Safe zones. The town safe area follows each town's real boundary.
RF15-064: Field map population. Every map outside the three race towns had no monsters, NPCs or portals.
RF15-069: NPC targeting. Clicking any NPC reported "character targeting failed".
RF15-038, RF15-041: NPC quests. No NPC in the game offered a quest.
RF15-066: Specialist starter quest. The Specialist's first quest led nowhere until level 4; every class's quest chain now comes from 1.5's own data.
RF15-081: Quest item drops. "Collect N" quests dropped their item on every kill; they now drop at the quest's own rate.
RF15-096: Potion level bands. Every character could drink every potion regardless of level.
RF15-046, RF15-047: Skill casting. Skills reported the wrong target, and one dropped throw could lock every later cast.
RF15-050: Item combining. Combining items crashed the client.
RF15-037: Buff mastery in town. Casting buffs in a safe zone trained mastery.
RF15-057: Item binding. Bound items asked to be checked again after every login.
RF15-043: Ride weapons. A ride weapon fired one round of its ammunition, turned back into a Goliath after you left it, and stayed flagged as out after going back to the warehouse.
RF15-042, RF15-052: MAU shop and storage. The MAU shop refused purchases, and a MAU showed as still checked out after a server restart.
RF15-078: Stealth. Monsters could still see and attack a character wearing a stealth item.
RF15-085: Location Tracing Scroll. Using one took two off the stack.
RF15-063: Mail to yourself. Mailing your own character was refused with a message about a gold limit.
RF15-036: GM item spawn.%* needed a space before the item code.
Nuclear strike. A nuclear strike did no damage; it now hits enemy-race players in range outside town.
Experience bar. At very high experience totals the experience bar wrapped back to 0%.
Teleport arrival. A player could be attacked while still on the loading screen after a teleport; nothing can target you until you arrive.