Old School Ops
RF Online 1.5 v0.2.0

Server Operations, Death EXP Loss, Position Towers, Quest Chains

Released 29 September 2026

Golden Age's operator tools, death EXP loss and recovery, position towers and 1.5's own quest chains, with a long list of tester fixes.

Features

  • GoMMO Manager. One window at the root of the download starts and stops the servers, restarts them after a crash, takes backups, manages accounts and walks a new owner through first-run setup.
  • Live operations. From the control panel an operator can schedule a restart that warns players, call off a restart or shutdown, kick a player, see who is online, run rate events and mail an item or gold to one character or everyone.
  • Open registration setting. AUTO_REGISTER decides whether an unknown name at the launcher creates a new account.
  • Starting options. Two operator settings, both off by default, start new characters with every mastery and force, and let a guild be founded without a party, members or money.
  • Death EXP loss. Dying to a monster on a field map can cost part of your level's experience, and the recovery item returns some of it.
  • RF15-056: Position towers. Guard towers and turrets bought from the shop can be placed and fight.
  • RF15-065, RF15-093: GM commands. %beggar makes every loot roll land, %* with no count grants a full stack, and %godhand works in 1.5.

Improvements

  • Launcher sign-in port. Sign-in follows the game port plus one, so moving the game port no longer breaks the launcher.
  • Install layout. Settings live in settings/, the website creates its own databases on first start, and a server started from its own folder finds everything.
  • RF15-083: Monster leashing. Monsters could be dragged all the way to a base; one you outrun now gives up about as far as you can see and walks home.
  • RF15-040: Safe zones. The town safe area follows each town's real boundary.

Fixes

  • RF15-064: Field map population. Every map outside the three race towns had no monsters, NPCs or portals.
  • RF15-069: NPC targeting. Clicking any NPC reported "character targeting failed".
  • RF15-038, RF15-041: NPC quests. No NPC in the game offered a quest.
  • RF15-066: Specialist starter quest. The Specialist's first quest led nowhere until level 4; every class's quest chain now comes from 1.5's own data.
  • RF15-081: Quest item drops. "Collect N" quests dropped their item on every kill; they now drop at the quest's own rate.
  • RF15-096: Potion level bands. Every character could drink every potion regardless of level.
  • RF15-046, RF15-047: Skill casting. Skills reported the wrong target, and one dropped throw could lock every later cast.
  • RF15-050: Item combining. Combining items crashed the client.
  • RF15-037: Buff mastery in town. Casting buffs in a safe zone trained mastery.
  • RF15-057: Item binding. Bound items asked to be checked again after every login.
  • RF15-043: Ride weapons. A ride weapon fired one round of its ammunition, turned back into a Goliath after you left it, and stayed flagged as out after going back to the warehouse.
  • RF15-042, RF15-052: MAU shop and storage. The MAU shop refused purchases, and a MAU showed as still checked out after a server restart.
  • RF15-078: Stealth. Monsters could still see and attack a character wearing a stealth item.
  • RF15-085: Location Tracing Scroll. Using one took two off the stack.
  • RF15-063: Mail to yourself. Mailing your own character was refused with a message about a gold limit.
  • RF15-036: GM item spawn. %* needed a space before the item code.
  • Nuclear strike. A nuclear strike did no damage; it now hits enemy-race players in range outside town.
  • Experience bar. At very high experience totals the experience bar wrapped back to 0%.
  • Teleport arrival. A player could be attacked while still on the loading screen after a teleport; nothing can target you until you arrive.
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