RF Online: Red Army
Episode 2.1.5. Beast Mountain and Outcast Land open up, the Archon gets real power over a race, and the Red MAU and Siege Kit arrive at the level 55 cap.
Run your ownRelease notes
A self-host release: the server, its data, the launcher and this game's tools, all built from one commit. Bring the game client named on the right.
Game client
This server works with one game client build and no other. A client from another version fails at the login screen.
Episode 2.1.5 "Red Army" client
Start herefrom download to a running server
- 1
What You Need
The hardware, software and files required to run one of our servers, and the one rule about matching a client to a server.
- 2
Installing
Download, unzip, run. On Windows that is one double-click of GoMMO Manager. What is inside a release, how to tell it worked, and how to keep it running.
- 3
Configuration
The settings.ini format, what each setting does, which port your game uses, and how to open a server to the outside world.
- 4
Troubleshooting
The failures people actually hit, what each one really means, and how to tell them apart.
Written for Red Army
What Is in Red Army
What Episode 2.1.5 added to RF Online - maps, units, Archon powers and guild rules - and what our server does with it today.
RF OnlineGame Clients
Which game client each RF Online server speaks to, how to identify the exact build, the patch each one needs, and how to point it at a server.
RF OnlineChoosing a Version
What each RF Online version contains - level cap, maps, race units and systems - so you can pick one before you go looking for a client.
RF OnlineGM Commands
The in-game commands the RF versions share, which of them are open to every player, what each one does, and how an operator changes that.
RF OnlineItem Icons and Names
The website's game database draws item icons and readable names out of your own RF client. One command, run once, using the rfassets tool that ships in the 4.55, 4.15 and 2.2.3.2 releases.
RF OnlineUsing Your Own Data Files
Run the server straight off the original game's own data files instead of the content we ship, so your copy stays the master copy.
Handy guidesAll 35 guides
GM Accounts
What each staff level can do, the ways to make your first administrator on a fresh server, how to promote everyone else, and the switch that opens the safe RF commands to every player.
The Launcher
How players sign in and start the game, how the launcher keeps their client files current, and the settings file behind it.
Backups
What to copy, how often, and how to prove a backup works before you need it.
Updates and Versions
What our version numbers mean, how they differ from the game version a server emulates, what a release candidate is, and how to apply an update to a server you are already running.
Top ideasAll
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