Old School Ops

RF Online 2.1.5

Episode 2.1.5. Beast Mountain and Outcast Land open up, the Archon gets real power over a race, and the Red MAU and Siege Kit arrive at the level 55 cap.

Getting Started

  • What You Need framework
    The hardware, software and files required to run one of our servers, and the one rule about matching a client to a server.
  • Installing framework
    Download, unzip, run. On Windows that is one double-click of GoMMO Manager. What is inside a release, how to tell it worked, and how to keep it running.
  • Services and Tools framework
    GoMMO Manager runs all of it from one window on Windows. What every program in a release is for, which you need running, and which you only run once.
  • Updates and Versions framework
    What our version numbers mean, how they differ from the game version a server emulates, what a release candidate is, and how to apply an update to a server you are already running.

Running a Server

Setup

  • Configuration framework
    What each setting in settings.cfg does, which port your game uses, and how to open a server to the outside world.
  • The Database framework
    Why the default needs nothing installed, when to switch to MySQL, how to do it, and how to back up either one.
  • The GameCP framework
    The control panel and website that ships with every release. What your players get, what you get, how to put it online, and why the settings behind it differ from game to game.
  • The Launcher framework
    How players sign in and start the game, how the launcher keeps their client files current, and the settings file behind it.

Operating

  • GM Accounts framework
    What each staff level can do, the two ways to make your first administrator on a fresh server, how to promote everyone else, and why three of the RF versions ship with their commands open to every player.
  • Client Updater framework
    How to push a client change to every player without handing out a new archive: the manifest, the download route, and driving the updater from the command line.
  • Client Scripting framework
    Writing Lua macros for the GoMMO client, and deciding whether your server accepts them.

Maintenance

  • Backups framework
    What to copy, how often, and how to prove a backup works before you need it.
  • Moving a Server framework
    Taking a running server to another machine without losing anything.
  • Hardening a Public Server framework
    What to change before a server is reachable from the internet, and what not to bother with.

Using the Site

  • Your Account framework
    Signing in, confirming your address, and what the groups beside a name mean.
  • Notifications framework
    The bell, email, the weekly summary and notifications on a phone - and how to turn any of them off.
  • The OSO API framework
    Reading and filing bug reports from outside the site with an API key.

Help

  • Troubleshooting framework
    The failures people actually hit, what each one really means, and how to tell them apart.
  • Reporting a Bug framework
    What makes a report useful, what happens to it, and how to follow one you filed.
  • Capturing Packets framework
    How to record the traffic between a game client and an original server with Wireshark, and what to send us. A capture is the only evidence that settles what a message really contains.

RF Online

Before You Start

  • Game Clients family
    Which game client each RF Online server speaks to, how to identify the exact build, and how to point it at a server.
  • Choosing a Version family
    What each RF Online version contains - level cap, maps, race units and systems - so you can pick one before you go looking for a client.

Running RF

  • GM Commands family
    The in-game commands the RF versions share, which of them are open to every player, what each one does, and how an operator changes that.
  • Item Icons and Names family
    The website's game database draws item icons and readable names out of your own RF client. One command, run once, using the rfassets tool that ships in the 2.2.3.2 release.
  • Using Your Own Data Files family
    Run the server straight off the original game's own data files instead of the content we ship, so your copy stays the master copy.

This Version

  • What Is in Red Army
    What Episode 2.1.5 added to RF Online - maps, units, Archon powers and guild rules - and what our server does with it today.
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