Changelog
Every release of every game, newest first.
September 2026
GoMMO Manager, the bundled GoMMO Client with AI automation, and new control panel operations that streamline running a server.
Revival point registration, monster visibility, hunting and processing points, and launcher display settings.
Jade and charm effects, race guard tower placement, cure potions, and level-gap experience settings.
Saboteur and Sharpshooter traps, guard tower combat, Location Tracing Scrolls, and stability under load.
August 2026
MAU combat and recovery, effect ammunition, monster special attacks, equipment set bonuses, and live map positioning.
Player versus player combat, race ranks, guild membership, quest completion, the website game database and live map, and game data editing from the control panel.
Hotbar persistence, boss health regeneration, debuff targeting, and MAU ownership and keys.
Per-race banking, open test commands, shield blocking, stealth mantles, MAU ownership, monster damage and force casting.
Item combining, gold capsules and the gold points they pay for, plus a round of combat and progression fixes.
Mail and attachments, the ether ship, MAUs, guard towers, the cash shop and credits, Chip War race buffs, monster aggression and loot drops.
An admin area on the bundled control panel, live server rate editing, five staff levels, tiered game master commands and first-administrator setup.
The animus, player trading, guild founding, the patriarch election, party bars and ground loot expiry.
Class change, talik upgrading, mining, the auction house, Chip War, party dungeons, map population and vendor purchasing.
July 2026
A level cap of 65, launcher login and status, automatic client updating, and zero-install server startup.
Combat, chat formatting, movement smoothing, the experience bar, self-buff force cost, monster engagement, character-select money and starter quests.
World entry, inventory and shop lists, remote player appearance, looted items, monster experience and vendor stock.
The first server build for the Episode 2.2.3.2 client, Golden Age. It runs on its own port, with its own character database, its own static game content and its own map data. The client logs in, creates a character and selects one, and stops short of finishing world entry.