Make it in Blender, 3ds Max or any tool that exports glTF, FBX or OBJ, and Studio turns it into the game's own files.
Importing a prop
Games that support it show Import… on the Place panel and in the Geometry menu in the toolbar.
- Choose a
.gltf,.glb,.fbxor.objfile, or drop one onto the map. - The dialog shows the model turning slowly, its triangle count and its size, so you can check it before anything happens.
- Give it the name you want in the model list and a scale, then choose Import.
The model appears at the top of the prop list, ready to click onto the map. It is kept in the project as soon as the import finishes, and Install writes its files together with the map.
Models you have already installed stay in the prop list too, under Imported, so you can place them on any map.
Building a map from a scene (RF Online)
- Choose New map from scene… on the Maps panel, or Geometry > New map from scene… with a map open, or drop the scene file onto the Maps panel.
- Pick the file, a map key (the map's file name in the client) and a title.
- Pick the Engine limits: the client's own, unless you know you want another game's.
- Leave Bake lightmaps on to light the new map, then choose Build.
The dialog shows each stage as it runs (reading the scene, compiling the map, baking, adding it to the client's map list), and Cancel stops it. When it finishes the new map opens, ready for spawns, portals and props, with its minimap drawn from the map itself. Nothing is written into the client until you Install.
With the server linked, the new map's Map tab also sets what the server makes of it:
- Map type: a field, where dying costs experience; a dungeon, where it does not; or a town, safe from end to end.
- View radius: how far away players see each other and monsters.
Rebuilding a map's geometry
Geometry > Rebuild geometry from scene… replaces the open map's ground and buildings with a new export of the scene and keeps everything you placed on it.