Old School Ops

The world graph

Every map of an MMO World on one screen, linked by its portals, with the dead ends and unreachable maps listed.

Every game · updated 2026-10-04
On this page

World graph on the Maps panel, or Tools > World graph, opens the whole world as a tab of its own.

Reading the graph

  • Every map is a box, in columns by how many portals it is from a start map.
  • Each box shows the map's level range and its counts of spawns and portals.
  • Lines are portals. A red line is a portal that leads nowhere.
  • A green box is a start map; a red box is a map no start map reaches.

Click a map to open it. Refresh reads the world again after you have changed maps.

Problems

Beside the graph, Problems lists:

  • portals to a missing map or marker;
  • maps no start map reaches;
  • maps with no portal out;
  • portals into a level range much higher than the map they leave.

A world with none says so: every portal leads somewhere and every map can be reached.

What makes a start map

A start marker in a map, a marker whose start field is true, makes that map a start map. See the MMO World format for the fields a portal and a marker carry.

Something here wrong?

Out of date, incomplete, or assuming something it should not. Documentation errors are bugs, and this one arrives tagged and pointed at this page.

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