Old School Ops

Camera, background and lighting

Turning and zooming around a model, choosing a backdrop including a map from the game, and the game and studio light rigs.

Every game · updated 2026-10-04
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The Scene tab of the inspector sets up how the model is shown.

Moving around the model

The camera always orbits the model and always looks at it. You can't lose the model off screen.

controldoes
left-drag or right-dragturn around the model
mouse wheelzoom in and out
middle-drag, Shift + left-drag, Shift + wheelmove up and down the model's height
double-click, or Freset the view

Under Camera, the Scene tab has the same controls as sliders, Focus height and Zoom, plus Front, Side and Back buttons for exact views and Reset.

Background

Under Background:

  • Studio: a soft backdrop that suits most models, in colours you choose.
  • Solid colour and Gradient, in colours you choose.
  • Checkerboard, to see the edges of transparent textures.
  • Image: any picture of your own. Choose it with Choose image…, or drop a picture onto the model view.
  • Transparent, for screenshots you want to cut out. It shows as a checkerboard here.
  • Game map: a map from the client itself, chosen from a list. Big maps take a moment to load. The model stands in the map's town or at its start point, on open level ground.

Lighting

Under Lighting, choose between:

  • Game: lighting close to how the game itself lights the model;
  • Studio: a three-light rig that shows more detail, for screenshots and checking a skin.

Light direction, Light height and Brightness move and dim the main light in either mode. Reset lighting puts them back.

View

Under View, Ground grid turns the floor grid on and off, and Shadow the soft shadow under characters and creatures. A transparent screenshot never has one. The other switches here are the debug views, and the Effects section is described with dress-up.

Something here wrong?

Out of date, incomplete, or assuming something it should not. Documentation errors are bugs, and this one arrives tagged and pointed at this page.

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