The Capture tab saves pictures. Captures are rendered again at the size you choose, so a 4K screenshot is really 4K, not a stretched copy of the window.
Output
- The size: 1280 × 720, 1920 × 1080, 2560 × 1440, 3840 × 2160, square 1024 or 2048, a 1080 × 1920 portrait for phones, or the model view's own size.
- Transparent background saves a PNG with the background removed, ready to put on another picture.
- Where captures go:
Pictures\GoMMO Studiounless you change it. Open folder shows it.
Stills
- Save screenshot, F12, or the camera button in the toolbar: one picture of the current view.
- Angle sheet: front, three-quarter, side and back views of the model, saved one by one and as a single sheet of all four.
Motion
- Turntable GIF: the model turning a full circle. Turntable frames sets how many pictures make up the turn.
- Animation GIF (one cycle): the current animation, once through.
Each GIF is saved with a folder of its frames as full-quality PNG files, for video editors and anything else a GIF's 256 colours are not good enough for.
Show last capture opens the folder with the newest capture selected.
Exporting to Blender and other 3D tools
Export .glb on the Files tab saves the model as a glTF binary file with its textures and the current animation. Blender, 3ds Max, Maya, Unity, Godot and most online viewers open it.
The model is exported as it is shown: dressed, posed, and with the project's textures. The animation is baked frame by frame, so it plays the same everywhere without needing the game's skeleton. The file goes into the capture folder.