Old School Ops

Spells and effects

Casting RF Online's forces, skills and class skills on a model, phase by phase and level by level.

Every game · updated 2026-10-04
On this page

On RF Online, the Spells tab plays the client's own force and skill effects on the open model.

Choosing a spell

  • Forces, Skills and Class skills switch the list.
  • The list shows each one with its description; click one to choose it.
  • Level runs from 1 to 7, and the effect changes with it where the client gives it one per level.

Spells the client has no effect script for are left out. A client with none says so.

Playing it

  • Cast plays the casting effect on the character.
  • Projectile plays what flies to the target, for a force; for a skill this is Activate.
  • Impact plays the hit on the target.
  • Full cast plays all of them in order, as the game does.
  • Loop repeats the spell.

The projectile flies to a stand-in target in front of the model. Effects are placed at the parts of the model the game places them on, a weapon swing uses the weapon the character is holding, and a heavy impact shakes the camera.

Playing lists what is running, and Stop ends it.

Good to know

  • Spells pause and step with the animation, so you can freeze a spell at any frame for a screenshot.
  • A few effect features are not drawn yet: dynamic lights, sky fades and blur.
  • Spell names come from the client's own tables on Golden Age; on other versions a spell may be listed by its file name.
Something here wrong?

Out of date, incomplete, or assuming something it should not. Documentation errors are bugs, and this one arrives tagged and pointed at this page.

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