Old School Ops

Moving around a map

Flying the camera, the top-down view, framing what you are working on, and saved views.

Every game · updated 2026-10-04
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The map view is a free-flying camera, like walking around the map in the game with no walls.

Flying

controldoes
right-draglook around
right-drag and W, A, S, D, Q, Efly; hold Shift to go faster
mouse wheel while right-draggingchange the fly speed
mouse wheelmove toward the point under the mouse
middle-dragpan
Alt + left-dragorbit around the selection
arrow keys, Page Up, Page Downfly without the mouse
Fframe the selection, or the whole map when nothing is selected

Fly speed on the Layers panel sets how fast the keys move you.

The top view

Top in the toolbar, or T, switches to a top-down view of the map without perspective. It is the easiest way to place spawns and regions and to paint grid cells. In the top view the right and middle buttons both pan and the wheel zooms. Fly, or T again, goes back.

Studio remembers which view you used last and opens the next map in it.

Saved views

Ctrl + 1 to Ctrl + 9 save where the camera is into a slot, and 1 to 9 fly back to it. The Saved views list on the Tools panel names them and keeps more than nine. Views belong to the map, so each map has its own.

Where am I?

The status bar shows the map coordinates of the ground under the mouse. Measure (M) on the Tools panel gives the distance between two points. See Brushes, prefabs and the Tools panel.

Something here wrong?

Out of date, incomplete, or assuming something it should not. Documentation errors are bugs, and this one arrives tagged and pointed at this page.

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