Old School Ops

The inspector and grid painting

Editing an object's settings and the map's own settings in the inspector, and painting walk grids and area grids.

Every game · updated 2026-10-04
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With a map in front, the inspector on the right has three tabs: Object, Map and Server (World in an MMO World).

The Object tab

The Object tab shows the selected object's name, model, position, rotation, scale, size and radius, whichever apply, followed by the game's own settings for it: a monster's respawn time, a portal's destination, and so on. Hover over a ? for an explanation. Values the game does not let you change are greyed out.

Some settings pick from a list, such as which monster a spawn places or which map a portal leads to; the list opens with a search box.

Select several objects of the same kind to change a setting on all of them at once. With several selected, the Arrange section lines them up; see Moving, rotating and scaling.

With nothing selected, the tab explains how to select and where to add objects.

The Map tab

The Map tab has the map's own settings, such as fog, sky and music, and the tools that work on the whole map: grid painting, the minimap redraw and area names on RF Online, terrain and the walkable area in an MMO World, and Export this map to an MMO World.

Painting a grid

Walk grids, and on RF Online the area grid, are painted cell by cell:

  1. Pick the grid, for example the walk grid.
  2. Switch on Paint with the mouse.
  3. Choose the brush size and what to paint: Clear, Block or a mark.
  4. Drag over the map. Painted cells show tinted around the camera, and each stroke is one step to undo.

Each grid also has a switch on the Layers panel.

The Server tab

The Server tab links the game's server folder, so the map shows and installs what the server places as well as what the client draws. See Linking a server.

The World tab

In an MMO World the third tab is World: the world's name, its unit and catalogue, and its exporters. See Exporters.

Something here wrong?

Out of date, incomplete, or assuming something it should not. Documentation errors are bugs, and this one arrives tagged and pointed at this page.

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