Old School Ops

Debug views

Showing a model's skeleton, wireframe, normals and UV layout, for checking an edited mesh or painting a skin.

Every game · updated 2026-10-04

Under View on the Scene tab:

  • Skeleton draws the bones over the model.
  • Wireframe draws every triangle edge.
  • Normals draws the direction each vertex faces, which shows up shading problems in an edited mesh.
  • UV layout shows each texture flat with the model's UV map drawn over it, one texture part at a time; the arrows switch parts. This is what to paint against.

Some creatures are vertex-animated and have no skeleton. The Skeleton switch says so for them.

All of them follow the animation, so a frame you have paused on shows the bones and triangles of that frame.

Debug views are never drawn into a screenshot made from the Capture tab.

Something here wrong?

Out of date, incomplete, or assuming something it should not. Documentation errors are bugs, and this one arrives tagged and pointed at this page.

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