Old School Ops

Exporting a game map to a world

Turning a Gate to Heavens, RF Online or World of Kung Fu map into an MMO World map, with its terrain, props, spawns and creatures.

Every game · updated 2026-10-04
On this page

With a Gate to Heavens, RF Online or World of Kung Fu map open, the inspector's Map tab has Export this map to an MMO World. Choose a world to add the map to, or an empty folder for a new world.

What the export carries

  • the map's geometry, as the new map's terrain;
  • each prop's model;
  • every object, with the game's own kinds and fields;
  • the monsters and NPCs its spawns place, each with its model, name and level.

Link the game's server folder first to include the spawns and NPCs the server places. The client is not changed.

While it runs

A progress card shows each step, and Cancel stops the export.

What does not come across

  • A prop the game turns in a way the format can't write is drawn as part of the terrain instead of as a model of its own.
  • Lightmaps, vertex colours and animation are not exported.
  • On Gate to Heavens, spawns and NPCs come only with the server folder linked.
Something here wrong?

Out of date, incomplete, or assuming something it should not. Documentation errors are bugs, and this one arrives tagged and pointed at this page.

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