Old School Ops

Selecting objects

Clicking and box-selecting objects on the map, the Objects panel, and selecting every object like the one you have.

Every game · updated 2026-10-04
On this page

Almost everything on a map starts with selecting it.

On the map

  • Click an object to select it. Shift + click adds to the selection and Ctrl + click toggles.
  • Drag a box over empty ground to select everything in it.
  • Ctrl + A selects every visible object; Esc clears the selection.

Only objects whose layer is showing can be selected. See Layers and animation.

The Objects panel

The Objects panel lists every visible object with a search box that matches names, kinds, ids and models. Each row shows the object's kind and id, and a tag saying whether it lives in the client files or the server data. Click a row to select it and fly to it; Ctrl + click adds or removes it.

Selecting alike

With an object selected, All like this in the inspector (Ctrl + Shift + A) selects every object of the same kind and model: every crate, every spawn of one monster. Like this in view takes only those on screen. Change them all at once in the inspector.

Client and server objects

Each object is marked as a client file or server data object, by colour in the Objects panel and with a tag in the inspector. Server objects come from the linked server folder; see Linking a server.

What selecting shows

The inspector shows the selection. With one object selected you see all its settings; with several of the same kind, a setting you change applies to all of them. See The inspector and grid painting.

Something here wrong?

Out of date, incomplete, or assuming something it should not. Documentation errors are bugs, and this one arrives tagged and pointed at this page.

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