The Version
Episode 2.2.3.2, the one most people mean when they say RF Online. Level cap 65, the highest the game reached in this line.
What it added:
- Gold Points, a currency earned from hunting and from Gold Boxes during the chip war, spent at faction NPCs on high-tier weapons, accessories and armour coupons.
- The Bio Lab second basement, a level 61+ zone reached through Cartella Gate floor 1.
- Three Battle Dungeons spanning levels 45 to 65: the standard one with Hora Bloody Heller Wing, The Present at 56+ with Inferno Block, and The Future at 56+ with Hora Inferno Block.
- New skills at 40+ for pure job classes: Acceleration and Bash Explosion for the warrior line, Long Distance Spiring for the ranger line, which stuns without the usual damage penalty.
The Client Needs One Setting Changed
The 2.2.3.2 client ships with an anti-cheat transport layer enabled that our server does not speak. The release archive includes the config files that turn it off, in client/, and copying that folder over your client is what applies them.
If you skip that step the client connects and then sits there, which looks like a network problem and is not.
Port and Address
Golden Age listens on 27800, and the launcher signs in on 27801. If you are running more than one RF version on one machine they already use different ports and coexist without changes.
To point the launcher at your server, set Host in its launcher.ini to the server's address.
What Is in Our Server
Beyond world entry, movement, chat, combat, items, shops, quests, skills and force, party play and the three race starting towns, the server runs the systems Golden Age is played for:
- The Chip War, on its schedule, with the race buffs that follow the result, and mining.
- Player-versus-player combat between the races, with PvP points and the PvP shop.
- Guilds: founding, members, guild money and honor guilds. Guild battles are not in yet.
- Guard towers, Accretia siege mode, and MAU units.
- The animus, class change, talik upgrading, the auction house, player trade, mail, the dark hole, race ranks with the patriarch election, and the cash shop.
What changed in each release is in the changelog.
Economy tuning is ours. Drop rates and prices are not tuned against the original, and you can change the rates from your control panel.
Content Data
The static content is imported once on first start from data shipped in the archive: monsters, items, shops, maps and spawns. It is read-only at run time and identical on every install of the same version, so it does not need backing up.
If your world is empty of monsters, that import did not happen. Troubleshooting covers it.
Reporting Something
The version is stamped into the archive name and printed in the server log on start. Quote it. The RF versions look alike in a screenshot and behave differently, and a report without a version usually cannot be acted on.